HVM
ixy-languages
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HVM | ixy-languages | |
---|---|---|
107 | 30 | |
7,101 | 2,108 | |
2.5% | 0.4% | |
6.7 | 0.0 | |
about 2 months ago | over 1 year ago | |
Rust | TeX | |
MIT License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HVM
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SaberVM
Reminds me of HVM[0]
[0]https://github.com/HigherOrderCO/HVM
Really interesting to see how new lang concepts and refinements keep popping up this last decade, between Vale, Gleam, Hylo, Austral...
Linear types really opened up lots of ways to improve memory management and compilation improvements.
- GPU Survival Toolkit for the AI age: The bare minimum every developer must know
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A new F# compiler feature: graph-based type-checking
I have a tangential question that is related to this cool new feature.
Warning: the question I ask comes from a part of my brain that is currently melted due to heavy thinking.
Context: I write a fair amount of Clojure, and in Lisps the code itself is a tree. Just like this F# parallel graph type-checker. In Lisps, one would use Macros to perform compile-time computation to accomplish something like this, I think.
More context: Idris2 allows for first class type-driven development, where the types are passed around and used to formally specify program behavior, even down to the value of a particular definition.
Given that this F# feature enables parallel analysis, wouldn't it make sense to do all of our development in a Lisp-like Trie structure where the types are simply part of the program itself, like in Idris2?
Also related, is this similar to how HVM works with their "Interaction nets"?
https://github.com/HigherOrderCO/HVM
https://www.idris-lang.org/
https://clojure.org/
I'm afraid I don't even understand what the difference between code, data, and types are anymore... it used to make sense, but these new languages have dissolved those boundaries in my mind, and I am not sure how to build it back up again.
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A History of Functional Hardware
Impressive presentation but I find two things missing in particular:
* GRIN [1] - arguably a breakthrough in FP compilation; there are several implementation based on this
* HVM [2] - parallel optimal reduction. The results are very impressive.
[1] https://link.springer.com/chapter/10.1007/3-540-63237-9_19
[2] https://github.com/HigherOrderCO/HVM
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Is the abstraction of lazy-functional-purity doomed to leak?
Purity has nothing to do with memoization. Haskell's semantics never "rewrite under a lambda" (unlike, e.g. HVM). Calling (\_ -> e) () twice will (modulo optimizations) always perform the computation in e twice.
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Can one use lambda calculus as an IR?
The most recent exploration of this, that I'm aware of is HVM (another intermediate language / runtime), although this one is not actually based on the lambda calculus, but on the interaction calculus.
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The Rust I Wanted Had No Future
Then, actually unrelated but worth mentioning: HVM. Finally, something new on the functional front that isn't dependent types!
- The Halting Problem Is Decidable on a Set of Asymptotic Probability One (2006)
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Bachelor Thesis Topic
If you are into functional PL, how about https://github.com/HigherOrderCO/HVM? You could experiment if you could schedule that on a GPU?
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For those of you self taught,how did you cope with distractions while using a computer ?
In the interest of seeking ways of optimizing my code, I stumbled upon http://www.rntz.net/datafun/ as a means to do incremental computations of fixpoints while avoiding redundant work. And also the idea of automatic parallelism achieved by using Interaction Nets as a model of computation https://github.com/HigherOrderCO/HVM.
ixy-languages
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The Garbage Collection Handbook, 2nd Edition
Not really, here it is winning hands down over Swift's ARC implementation.
https://github.com/ixy-languages/ixy-languages
- rust devs in a nutshell
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So what you doing for the weeknd
You laugh, but ... https://github.com/ixy-languages/ixy-languages
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Blog post: My perspective on RAII and memory management in C++ and Rust
GC'd languages are designed to leverage GCs, meaning they usually allocate a lot. Some of the more recent ones (C#, Go) have ways around it or to limit it, but in your average GC'd language you have to really bend yourself out of shape to limit allocations (IIRC the Ixy effort / study / thing never managed to make the Java hotpath allocation-free).
- “Rust is safe” is not some kind of absolute guarantee of code safety
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I wrote a database engine in Typescript
It's kind of funny when you see things like this project: https://github.com/ixy-languages/ixy-languages
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What are my prospects in web programming, if I don't like JS?
like not-even-in-the-same-ballpark faster. In this realworld example (userspace network drivers in managed languages) JS manages about 20-30% of native code performance, python iirc is below 1%
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Don’t call it a comeback: Why Java is still champ
- Support for generic-aware value types (struct vs. class) and low-level features like stackalloc: very valuable for high-performance scenarios and native FFI. See for instance https://github.com/ixy-languages/ixy-languages. In comparison, Java doesn't even have unsigned integers. Yes, Project Valhalla is coming someday.
As well, debatable to some folks, but: properties (get/set); operator overloading; LINQ > Java streams; extension methods; default parameters; collection initializers; tuples; nullable reference types; a dozen smaller features
- Reference Count, Don't Garbage Collect
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Why did you switch from another language to Rust? Do you regret not learning it earlier?
Very bottom of this file https://github.com/ixy-languages/ixy-languages/blob/master/Java-garbage-collectors.md
What are some alternatives?
Kind - A next-gen functional language [Moved to: https://github.com/Kindelia/Kind2]
ctl - The C Template Library
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
cats - Lightweight, modular, and extensible library for functional programming.
SICL - A fresh implementation of Common Lisp
redgrep - ♥ Janusz Brzozowski
Sharp-Bilinear-Shaders - sharp bilinear shaders for RetroPie, Recalbox and Libretro for sharp pixels without pixel wobble and minimal blurring
c-examples - Example C code
fslang-suggestions - The place to make suggestions, discuss and vote on F# language and core library features
iced_audio - An extension to the Iced GUI library with useful widgets for audio applications
atom - A DSL for embedded hard realtime applications.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.