GraphicsControls
ProjectReunion
GraphicsControls | ProjectReunion | |
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13 | 52 | |
649 | 3,642 | |
- | 0.7% | |
0.0 | 9.2 | |
6 months ago | 6 days ago | |
C# | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GraphicsControls
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MAUI might be the worst developer experience I have had with any framework, ever.
If you need this scenario, you can take a look at Maui.Graphics.Controls, and see if that fits your needs, right it's an experimental idea.
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Has MAUI improved last couple of months?
And as Microsoft mentioned in the podcast, there are also implementations that use drawn controls, but those are not the standard ones and must be specifically downloaded separately by the developer. For example, https://github.com/dotnet/Microsoft.Maui.Graphics.Controls - " a .NET MAUI experiment that offers cross-platform, pixel-perfect, drawn controls"
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Clippy goes full cross-platform thanks to Avalonia UI framework
To note, Maui does theoretically allow pixel perfect rendering with it's renderer architecture. An experiment called Microsoft.Maui.Graphics.Controls does that through Maui.Graphics and can be a possible solution for targeting Linux. Though yeah it's an experiment overall than sometimes supported at the moment.
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Creating new Controls in .NET MAUI?
If however you're looking for custom controls, i've found very little describing how to go around making your own custom control. There is one repo on github made by one of the team: https://github.com/dotnet/Microsoft.Maui.Graphics.Controls
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Performance Improvements in .NET MAUI
Linux is experimentally supported if you use Microsoft.Maui.Graphics.Controls
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[Question] Pixel perfect drawn vs Native controls
The MS team have an experiment for Maui drawn controls: https://github.com/dotnet/Microsoft.Maui.Graphics.Controls I'm kind of hoping it becomes a full blown Maui feature at some point down the line ๐
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Will .NET MAUI be the next flutter?
Yes. Maui.Control.Graphics is a feature in that lets you create your UI pixel-perfect across platform. They even let you choose the design language to use (Material, Cupertino, and Fluent). Right now the controls are still few and very limited, not to mention that this feature is still experimental. They are also drawn using the platforms rendering API (explanation here)
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Too many weird 'gotchas' in Xamarin Forms! Is it normal??
It looks really cool tbh, seen a couple of videos. You can check it out here if you're interested: https://github.com/dotnet/Microsoft.Maui.Graphics.Controls
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Does MAUI support web somehow?
It doesn't support web. The most promising components at the moment to make this happen are: - https://github.com/dotnet/GraphicsControls . First they will need to get this working with normal platforms. - https://github.com/dotnet/Microsoft.Maui.Graphics . A dependency of the above library. Web code exists here but is not yet functional. - Blazor. In order to deploy usable Blazor wasm apps they need to get AOT support working: https://github.com/dotnet/aspnetcore/issues/5466 (Note the blazor you read about that is connected with MAUI is just another style of writing MAUI apps and doesn't allow MAUI apps to run on the web.)
- 5 Advantages of .NET MAUI Over Xamarin
ProjectReunion
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WinUI3 + WebView2
The issue is described here: WebView2 does not support passing in a CoreWebView2Environment ยท Issue #1170 ยท microsoft/WindowsAppSDK (github.com)
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
.. and how many of the Microsoft applications actually use WinUI3? As far as I can tell they're doing their own thing (Office) or are Electron (Teams) or, at least in Windows 10, haven't actually been updated from WinForms.
The overhead of WinUI3 is pretty huge. The visual designer, a winning feature of Visual Studio for decades, is AWOL. Why? It's XAML, the same as the previous XAML designer! It's just .. broken?
The backward compatibility story is a disaster: you can get stuck in the UWP sandbox https://github.com/microsoft/WindowsAppSDK/issues/1780
What's the big Microsoft WinUI3 flagship app, then? Something people are actually using? Rather than just a few system dialogues. (How many Win11 settings pop up a Win32 dialogue box, still?)
- How can i change the pointer of my cursor in winui3?
- Leaked Microsoft poll shows fewer employees have confidence in leadership
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For the past year and a half I've been working on Wintoys, an app that let's you experience Windows in your way and keep it fresh everyday while having everything you need in one place
Development for WinAppSdk and WinUI 3 is also very slow and Microsoft seems to not want to push it and invest more developers into it for some reason. They try to improve the framework, is just it's a small team. For example it was a headacke to apply the Mica backgrop and required unmanaged code, they made it simpler and reduced it to a line of code but it took months. I have 2 out of 7 issues fixed on WinAppSdk repository and 0 out of 8 issues fixed in the WinUI 3 repository (some of the older than a year). This are just my issues, there are many other opened by other developers. So yeah, it wasn't fun at all. PoweshellSDK had an issue with the Import-Module command and it wasn't fixed for more than a year and probably won't be ever fixed, but I'm glad I found a workaround, even more clean and more safe, otherwise I couldn't have added the posibility to uninstall and change Store apps.
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Has MAUI improved last couple of months?
As far as I know, there are still some issues with OIDC integration. See this, for example.
- WPF Begins its Long Goodbye
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File Explorer will soon be a Windows App SDK app
this I'm interested in. WinAppSDK is open source.
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Why Modern Software Is Slow
I think the issue is actually the sandboxing and other stuff. WinRT StorageProvider API is known to be extremely slow and NTFS / Windows IO subsystem is itself already quite slow compared to UNIX. The issue IIRC is that StorageProvider is designed for sandboxing and the way they implemented that involves doing RPCs to other processes. So there's probably some heavy context switching involved, but it's architectural, and so the voice recorder was never fixed.
https://github.com/microsoft/WindowsAppSDK/issues/8
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WPF or WinForms
Disclaimer: I work for Microsoft. I even work on WindowsAppSDK just not the WinUI parts. People far more graphically inclined and talented than I handle that ๐
What are some alternatives?
Microsoft.Maui.Graphics - An experimental cross-platform native graphics library.
UWPDumper - DLL and Injector for dumping UWP applications at run-time to bypass encrypted file system protection.
XF-Material-Library - A Xamarin Forms library for implementing Material Design
mactype - Better font rendering for Windows.
dotnet-maui-workshop - A full day workshop (.NET MAUI Workshop in a Box) on how to build apps with .NET MAUI for iOS, Android, macOS, and Windows
TcNo-Acc-Switcher - A Super-fast account switcher for Steam, Battle.net, Epic Games, Origin, Riot, Ubisoft and many others! [Moved to: https://github.com/TCNOco/TcNo-Acc-Switcher]
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Cronos-Rootkit - Cronos is Windows 10/11 x64 ring 0 rootkit. Cronos is able to hide processes, protect and elevate them with token manipulation.
awesome-xamarin-forms - A curated list of awesome Xamarin.Forms libraries and resources
Windows UI Library - Windows UI Library: the latest Windows 10 native controls and Fluent styles for your applications
MobileBlazorBindings - Experimental Mobile Blazor Bindings - Build native and hybrid mobile apps with Blazor
WindowsAppSDK-Samples - Feature samples for the Windows App SDK