Lift
hello_opengl
Lift | hello_opengl | |
---|---|---|
1 | 1 | |
30 | 0 | |
- | - | |
1.8 | 4.5 | |
almost 3 years ago | over 2 years ago | |
C++ | Rust | |
GNU General Public License v3.0 or later | - |
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Lift
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[Media] 100% Rust path tracer running on CPU, GPU (CUDA), and OptiX (for denoising) using one of my upcoming projects. There is no C/C++ code at all, the program shares a single rust crate for the core raytracer and uses rust for the viewer and renderer.
Awesome stuff! I did something similar for my master thesis using C++, Vulkan's Ray tracing extension, and Optix for denoising called Lift. It would be very cool if you could show a comparison between cuda and vulkan.
hello_opengl
What are some alternatives?
Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application
glium - Safe OpenGL wrapper for the Rust language.
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Iridium - Atomic Physics Library
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
vulkano - Safe and rich Rust wrapper around the Vulkan API
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
parametric_surfaces - Parametric surfaces drawn using the Rust + WASM toolchain with WebGL, React, and TypeScript.
CUDA.jl - CUDA programming in Julia.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8
eldritch_cube - Currently learning OpenGL. I made a cube.