GodotSwift
Swift bindings for the Godot Game Engine (by migueldeicaza)
defold
Defold is a completely free to use game engine for development of desktop, mobile and web games. (by defold)
GodotSwift | defold | |
---|---|---|
1 | 7 | |
51 | 3,733 | |
- | 2.7% | |
10.0 | 9.8 | |
about 1 year ago | about 19 hours ago | |
C | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotSwift
Posts with mentions or reviews of GodotSwift.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-14.
defold
Posts with mentions or reviews of defold.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-11.
- Not only Unity...
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Defold is also a completely FREE industry proven 2D game engine, developed by King and source available, for anyone who's interested..
Yes that King, the ones who made Candy Crush. They made a game engine source available (open source with the exception that you can't create a competing game engine from it) with full 2D capabilities, tile map support, spine support, shaders, particle systems, UI editor, scene editor, Box 2D and Bullet for physics, hot-reloading, profiling & debugging tools, etc. It also has basic 3D support, although I wouldn't recommend it for anyone making a primarily 3D game. It's written in C++ and uses Lua as the scripting language, and it's easy enough to write native extensions for any platform's language of choice.
- Defold: A free to use game engine
- Why do I have to always connect to internet in order to create new project.
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ValueObject
looks very neat, but it doesn't really get more OO than JavaFX, does it ? would you call this code functional & idiomatic in any relevant sense of the term? https://github.com/defold/defold/blob/dev/editor/src/clj/edi...
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C# games in Godot, 2022 edition
Maybe that's typical in gaming situations, but it has a weird license: https://github.com/defold/defold/blob/1.3.4/LICENSE.txt ("the Defold License version 1.0")
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Lua, Nim, and Wren for game development
If you paint by some numbers, the Defold repo (https://github.com/defold/defold) has 1k issues, and only 14 prs open, whereas the Godot repo (https://github.com/godotengine/godot) has 5k+ issues and a whopping 1.1k prs open. And a difference of 1500 contributors on Godot, versus 37 total contributors on Defold.
What are some alternatives?
When comparing GodotSwift and defold you can also consider the following projects:
bevy - A refreshingly simple data-driven game engine built in Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-swift - swift language support for the godot game engine
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
openscad-graph-editor - OpenSCAD Graph Editor
godex - Godex is a Godot Engine ECS library.
godot-jvm - Godot Kotlin JVM Module
MonoGame - One framework for creating powerful cross-platform games.
Retro3DGraphicsCollection - a compilation of commercially usable game ready retro style 3d graphic assets
Stride Game Engine - Stride Game Engine (formerly Xenko)
diamond-square - Example of the diamond square algorithm and procedural generation.