Godot-Neural-Networks
godot-cpp
Godot-Neural-Networks | godot-cpp | |
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1 | 37 | |
64 | 1,511 | |
- | 5.8% | |
10.0 | 8.9 | |
almost 2 years ago | 8 days ago | |
C++ | C++ | |
MIT License | MIT License |
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Godot-Neural-Networks
godot-cpp
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Voronoi, Manhattan, random
Write C++ classes or functions using C++ bindings for the Godot engine.
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How was your experience with GDExtensions so far? If good, what're your secrets?
Might have sth to do with https://github.com/godotengine/godot-cpp/issues/1057 . All of these errors pop up when godot::Refs are returned by certain engine functions like the one in FastNoiseLite but objects instantiated via memnew work like a charm. Plus with more gdextensions registered these issues seem to happen at more places.
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Article reply “Godot is not the new Unity” from Juan Linietsky (BDFL of Godot)
I think part of the problem is that using GDExtension is like a two-way FFI. You can call (C++) extension functions from GDScript, but the same interface and overhead are used to call (lib) Godot functions from the (C++) extension.
Here's a good example (look, there I am!), although it's a bit old and actually led to perf improvement:
https://github.com/godotengine/godot-cpp/issues/1063
- Unity’s pricing is a symptom, not the cause of tougher times for the industry
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Just how "beta" is GDExtension right now? Any platform support missing or other major features?
I've had some performance problems with GDExtensions: https://github.com/godotengine/godot-cpp/issues/1063
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GD Extension Error on windows
I tried checking out cpp repo for my godot version 4 from this repo
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gdextension_interface.h nowhere to be found, yet required by current tutorial
godot-cpp/gdextension/gdextension_interface.h
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Godot Steam Audio Integration Test (C++)(Use Headphones)
Thanks! At the moment I've been running into issues with accessing some methods of the AudioServer as well as overriding some native functions (primarily related to audio_stream and audio_stream_player). These issues on the issue tracker cover them: https://github.com/godotengine/godot-cpp/issues/1090 https://github.com/godotengine/godot-cpp/issues/1088 That said, there may be a way around this, it could just be that different bindings need to be used - currently the audio stream and audio stream player code is heavily based on existing classes like AudioStreamPlayerPolyphonic. Worst case I believe Godot itself needs to be updated to expose the appropriate bindings. I'll upload a separate branch for what I have for the GDExtensions version (though it fails compilation) sometime soon. I started this as a traditional Godot module during the 4.0 pre-alpha days but I definitely want to move it to GDExtension so its super easy for people to pull into the official engine release.
- Using Godot as a code-first C++ engine -- possible?
- How do i get started with GD Extension?
What are some alternatives?
godot-cpp - C++ bindings for the Godot script API
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
scons - SCons - a software construction tool
box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.
GDExtensionSummator - The Summator Example from Custom Modules made with the GDExtension system in Godot 4
gdnative-demos - Demo projects for GDNative
godot_box2d - A C++ module that integrates the Box2D library with the Godot game engine by providing nodes for standard Box2D objects.
gdnative_cpp_example - GDNative C++ example for tutorial
godot_voxel - Voxel module for Godot Engine
ChaiScript - Embedded Scripting Language Designed for C++
godot_xr_reference - Reference implementation for Godot 4 XR plugins