Godello
react-native-windows
Godello | react-native-windows | |
---|---|---|
17 | 71 | |
746 | 15,949 | |
- | 0.4% | |
2.1 | 9.6 | |
8 months ago | 6 days ago | |
GDScript | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
react-native-windows
- Dezvoltare aplicatie desktop
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
Microsoft is using React Native for Windows [0] for their Office applications [1]. As a fan of RN this would be the first avenue I’d explore if I had to develop something for Windows.
[0] https://microsoft.github.io/react-native-windows/
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Building Internal Business Desktop Application Advice
There's also MAUI (.NET) and React Native desktop.
- Very obvious way to develop a Desktop/GUI application like a web app?
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What do react native devs think of Flutter
Sometimes yeah they can become a real pain in the a$$. With RN you can make good looking and dynamic layouts with minimum effort. On the other hand when trying to implement logic my main and continuous issues I am facing is with the async parts . Apart from I am all in for RN . I am going to give it a try for a windows app with https://microsoft.github.io/react-native-windows .And if it works fine (which means you get your self away from C#) it will be a really powerful tool for me .
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I’ve just released an App in the Mac App Store using react-native-macos!
You can read more about it here: https://microsoft.github.io/react-native-windows/
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Introducing React Native macOS 0.71
at Microsoft, it's used a lot for brownfield scenarios, similar to react-native-windows: https://github.com/microsoft/react-native-windows
- Best way to build desktop apps? Should I use electron?
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I Am Falling Out Of Love With Flutter
you sound more like a zealot than someone trying to make a point. you can deploy to desktop with react native and have been able to for years now, courtesy of Microsoft: https://microsoft.github.io/react-native-windows/
- [AskJS] Are there any Electron alternatives that uses less recourses?
What are some alternatives?
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
vodon-pro - Vodon Pro is a video player designed for esports coaches to review footage of players.
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
react-native-gesture-handler - Declarative API exposing platform native touch and gesture system to React Native.
godex - Godex is a Godot Engine ECS library.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
game-patches - Game patches for the Xenia emulator
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0
react-pdf - 📄 Create PDF files using React