Godello
Lorien
Godello | Lorien | |
---|---|---|
17 | 35 | |
746 | 4,946 | |
- | - | |
2.1 | 6.3 | |
8 months ago | about 1 month ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
Lorien
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Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
Completely agreed! I've been meaning to write a blog post on using Godot to professionally create cross-platform applications (and probably will soon). The short of it is that Godot is fantastic as a UI builder, and I think a lot of people are slowly realizing it. Many professional applications have been built with Godot[0] , and I also want to give a shoutout to Lorien[1] which is my favorite whiteboard application also made in Godot, and what partially inspired this whole project.
[0]: https://alfredbaudisch.com/blog/gamedev/godot-engine/standal...
[1]: https://github.com/mbrlabs/Lorien
- Lorien v0.6.0 (infinite canvas drawing program, written in Godot)
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Create non-game apps with Godot Engine
another example of an interesting application for godot that's not a game is https://github.com/mbrlabs/Lorien - an infinite canvas for drawing.
- Godot 4.1 Is Released
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E-ink app for KDE
Did you try this?
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Godot for Rich Client Applications?
Lorien
- Is it possible to make an app like OneNote?
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Post your favorite programs
[Lorien](https://github.com/mbrlabs/Lorien)
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Zoom in! Enhance!
https://github.com/mbrlabs/Lorien (wip, apparently)
- Lorien – Infinite canvas drawing/whiteboarding app
What are some alternatives?
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
xournalpp - Xournal++ is a handwriting notetaking software with PDF annotation support. Written in C++ with GTK3, supporting Linux (e.g. Ubuntu, Debian, Arch, SUSE), macOS and Windows 10. Supports pen input from devices such as Wacom Tablets.
vodon-pro - Vodon Pro is a video player designed for esports coaches to review footage of players.
notable - The Markdown-based note-taking app that doesn't suck.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
SmartShape2D - A 2D Terrain Tool for Godot
godex - Godex is a Godot Engine ECS library.
input-wacom - Linux kernel driver for Wacom devices
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
Method-Draw - Method Draw, the SVG Editor for Method of Action
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0
anima - Godot: run sequential and parallel animations with less code