GoGL
3d-core-raub
GoGL | 3d-core-raub | |
---|---|---|
1 | 1 | |
3 | 63 | |
- | - | |
0.0 | 7.3 | |
about 1 year ago | 6 months ago | |
JavaScript | JavaScript | |
- | MIT License |
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GoGL
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Shader compilation fails w/o changing the source
And as someone else mentioned I'd ensure the string source of your shader code is null terminated by slapping a + "\x00" to the ass end of it. Feel free to checkout my project for school https://github.com/tehzwen/GoGL. Again the code isn't amazing by any means but it might be helpful
3d-core-raub
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Mesh Importing
The library wrapper for threejs i found that made this easy was the following: https://github.com/node-3d/3d-core-raub.
What are some alternatives?
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
melonJS - a fresh, modern & lightweight HTML5 game engine
browser-monads - Monads for `window` and `document`
matcaps - Huge library of matcap PNG textures organized by color
projection-engine - Projection Engine
Expo-Crossy-Road - 🐥🚙 Crossy Road game clone made in Expo (iOS, Android, web), THREE.js, Tween, React Native. 🐔
react-three-fiber - 🇨🇭 A React renderer for Three.js
glslEditor - Simple WebGL Fragment Shader Editor
jsdom - A JavaScript implementation of various web standards, for use with Node.js
HaxeTestProjects - Repo for small haxe projects to learn various different project types in the language
three.js - JavaScript 3D Library.