Shader compilation fails w/o changing the source

This page summarizes the projects mentioned and recommended in the original post on /r/opengl

SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • GoGL

    OpenGL Engine/Tool built in Golang

  • And as someone else mentioned I'd ensure the string source of your shader code is null terminated by slapping a + "\x00" to the ass end of it. Feel free to checkout my project for school https://github.com/tehzwen/GoGL. Again the code isn't amazing by any means but it might be helpful

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

    SurveyJS logo
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