GibFonts
tealr
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GibFonts
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What's everyone working on this week (7/2022)?
I had to install Nerd Fonts and got annoyed, so i wrote an installer.
tealr
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What's everyone working on this week (28/2022)?
working more on tealr more specifically tealr_doc_gen
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What's everyone working on this week (25/2022)?
Fixing some short comings in tealr that people discovered. Also, making hv_lua work with tealr and ideally start adding that fishfight.
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Announcing mlua 0.8.0-beta with Roblox Luau support
Fantastic! Very happy to see this move forward at such a fast pace. We’re implementing scripting in Fish Fight via the tealr crate, which wraps mlua (and rlua).
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Man, I love this language.
Hopefully the last hand on https://github.com/lenscas/tealr for a new release. Mostly going over the documentation. Laying less emphasis on teal and more on "Hey, using this you can express a more typesafe api to lua and can actually easily document it.".
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What's everyone working on this week (7/2022)?
tealr, my wrapper around rlua and mlua to focus on (among other things) being better able to describe your api in the form of types: Getting it to a point to release a new version. Which is all about allowing people to document they API that they created for lua/teal. This documentation gets written to the definition files when generating them. In addition, you can also ask tealr to generate a instance.help(page:Option) method on your types. When doing this, the documentation gets made available through this function. By default it prints out "type level" documentation for this type, as well as what other pages are availalbe. When given a string, it shows the documentation for that page instead. Pages that belong to methods also automatically include the type signature.
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What's everyone working on this week (33/2021)?
This requires some new features in my Rust <-> Teal FFI library tealr https://github.com/lenscas/tealr which is now also close to getting a new release, with the only thing I want to do is fix how its TypedFunction work (right now, it always contains a lua function, even if it was made inside of Rust, which puts some needless limits on it).
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What's everyone working on this week (29/2021)?
After that it is time to finish mlua support for tealr . As well as making it better at dealing with api's like tealsql has made.
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Cargo: A universal installer!
In case anyone is interested: Issue about it here https://github.com/lenscas/tealr/issues/17
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rust-analyzer changelog #69
Can you try removing the println! at https://github.com/lenscas/tealr/blob/cee2363a14c53b995a69efb2b4cbd84010905276/tealr_derive/src/lib.rs#L155?
What are some alternatives?
rrx - Melody is a language that compiles to regular expressions and aims to be more easily readable and maintainable [Moved to: https://github.com/yoav-lavi/melody]
Relm4 - An idiomatic GUI library inspired by Elm and based on gtk4-rs [Moved to: https://github.com/Relm4/Relm4]
Polyglot - Simple programming language that speaks the ones you already know!
koto - A simple, expressive, embeddable programming language, made with Rust
CBreeze - A python package manager written in C++
hello-actix - Hello, actix!
elite - Fegeya Elitebuild, small, powerful build system. Written in Rust.
tealr_doc_gen - an online documentation generator for apis written with tealr
elitetopy - elite -> python3 converter
tealsql - a sqlx wrapper for teal and lua
elitetors - elite -> rust converter *experimental
CubeSimRS - Rust based Rubik's Cube simulation and solving library.