GhostLight
BabylonJS
GhostLight | BabylonJS | |
---|---|---|
2 | 63 | |
5 | 22,488 | |
- | 1.2% | |
0.0 | 10.0 | |
over 1 year ago | 4 days ago | |
TypeScript | TypeScript | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GhostLight
- Feedback Friday #475 - Another Beginning
-
An online level editor built with Chrome's new File System Access API
Hey everyone, Simon here. Over the past few months I've been fiddling around with the new File System Access API and built this little online level editor for 2D games. I thought it might be interesting to some of you, here's the source code if you want to check it out: https://github.com/simon-jaeger/GhostLight
BabylonJS
- Show HN: My wife and I made a maze game
-
Release Radar • March 2024 Edition
It's been around for a while, and we've featured it in the April 2019 and March 2022 Release Radars. It's also been in GitHub Game Bytes and on our latest episode of The Download. Yes, I'm talking about Babylon, the powerful web rendering engine for all kinds of graphics. The newest update includes support for basic Global Illumination, a highly requested feature. Read more about other cool new additions including Gaussian Splatting, Ragdoll physics, Procedural Geometry and all the breaking changes in the Babylon release notes.
- Not only Unity...
- Anime.js – A lightweight JavaScript animation library
-
How do I integrate Motion and Animation into my Projects?
Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js.
-
Which tools should I use to create my game ?
Sure; I've used [Phaser](https://phaser.io/) before for a game jam like project and I've heard of [PixiJS](https://pixijs.com/) and [Babylon.js](https://www.babylonjs.com/) as options too. I can't really give a good recommendation either way; Phaser was fun to just write TypeScript and see my game, but it felt like a toy compared to Unreal. I'm sure you could really push it to its limits though. You mentioned you know about LibGDX; I don't have experience with it, but it does seem like a viable option.
- Babylon.js: Powerful, Beautiful, Simple, Open - Web-Based 3D At Its Best
-
JavaScript framework for making games. no game engine
I’ve only messed around with it a bit, but https://www.babylonjs.com seems impressive
- Faster LZ is not the answer to 150-250 GB video game downloads
- Babylon.js 6.0
What are some alternatives?
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
three.js - JavaScript 3D Library.
DuckEngine - A 2D Game Engine for the web.
react-three-fiber - 🇨🇠A React renderer for Three.js
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
model-viewer - Easily display interactive 3D models on the web and in AR!
A-Frame - :a: Web framework for building virtual reality experiences.
d3 - Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:
heatmap.js - 🔥 JavaScript Library for HTML5 canvas based heatmaps
svg.js - The lightweight library for manipulating and animating SVG
fabric.js - Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser