Bonzomatic VS BezierCurveDemo1997

Compare Bonzomatic vs BezierCurveDemo1997 and see what are their differences.

BezierCurveDemo1997

Utah Teapot and Mystify Screensaver, 16-Bit DOS, Personal Project 1997 https://files.scene.org/view/mirrors/hornet/code/tutors/math/azr_bcrv.zip (by bhouston)
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Bonzomatic BezierCurveDemo1997
1 1
1,335 4
- -
3.9 10.0
about 2 months ago almost 2 years ago
C++ C++
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Bonzomatic

Posts with mentions or reviews of Bonzomatic. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-28.
  • Creative coding, making loops with Processing
    10 projects | news.ycombinator.com | 28 Jan 2023
    surprised to not see anyone mention https://shadertoy.com

    also check out bonzomatic:

    https://github.com/Gargaj/Bonzomatic

    You can find some live bonzomatic shader coding vids on youtube too:

    https://www.youtube.com/results?search_query=bonzomatic

BezierCurveDemo1997

Posts with mentions or reviews of BezierCurveDemo1997. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-11.
  • C++23: The Next C++ Standard
    8 projects | news.ycombinator.com | 11 Jul 2023
    As someone who has written math libraries over and over again for the last 25 years (no joke - wrote this in 1997: https://github.com/bhouston/BezierCurveDemo1997/blob/master/... and just recently wrote the Threeify math library: https://github.com/bhouston/threeify/tree/master/packages/ma...), I find that operator overloading works only for the simple cases but that for performance and clarify, function names work best.

    Function names let you clarify that it is an outside product or inside product (e.g. there are often different types of adds, multiplies, divides), and I can not stand when someone maps cross product onto ^ or dot product onto something else. Also operator overloading often doesn't make clear memory management, rather it replies on making new objects constantly, where as with function names, you can pass in a parameter that will take the result. Lastly, function names allow you to pass in how to handle various conditions, like non-invertible, NANs, etc.

    I find word based function more verbose but significant less error prone and also they are more performant. Operator overloading is only good for very simple code and even then people always push it too far so that I can not understand it.

What are some alternatives?

When comparing Bonzomatic and BezierCurveDemo1997 you can also consider the following projects:

genuary2022 - My entries for Genuary2022

64klang - Official 64klang repository

3D_Island_Generator_In_Processing

threeify - A Typescript 3D library loosely based on three.js

blink - A tool which allows you to edit source code of any MSVC C++ project live at runtime

rocket - Rocket

py5 - A Python library that makes Processing available to the CPython interpreter using JPype.

C++ Format - A modern formatting library

Song-1 - CC BY-NC-SA

GLM - OpenGL Mathematics (GLM)

3D_Island_Generator_In_Proc

draft - C++ standards drafts