GammaRay
osu-framework
GammaRay | osu-framework | |
---|---|---|
4 | 7 | |
1,531 | 1,568 | |
1.0% | 1.0% | |
9.3 | 9.9 | |
8 days ago | 7 days ago | |
C++ | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GammaRay
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Reverse engineering: Finding objectName for different UI elements in a closed source application
Use GammaRay
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Announcing Masonry 0.1, and my vision for Rust UI
KDAB has a very extensive runtime inspector for Qt called GammaRay: https://github.com/KDAB/GammaRay/wiki/Getting-GammaRay
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Develop for KDE by fixing C++ static code analysis issues using PVS-Studio
Some of these https://invent.kde.org/users/nmariusp/activity fix individual issues. With the rest of the report from PVS-Studio, I create one bug per project e.g. https://github.com/KDAB/GammaRay/issues/705
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Rectangle{} debugging in QML, just like printf(), but for QT
You should look into GammaRay which allows you to such debugging without having to change your code. You can literally just pick the element on the screen. See: https://github.com/KDAB/GammaRay/
osu-framework
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Announcing Masonry 0.1, and my vision for Rust UI
Related to your vision, you should definitely take a look at osu!framework. It's an open-source C# game engine, focused on 2D rendering and UIs. You can see the biggest example of it being used is, of course, osu! itself (osu!lazer, next iteration of osu!). It is so good that it has become my standard in terms of visual design and UI features.
- How exactly does osu! sync the game to the audio?
- Ask HN: Examples of Top C# Code?
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Frui: a developer-friendly framework for building user interfaces in Rust
An API I particularly like for this is how osu!framework does it.
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I am thinking of going to Linux with Windows 11 on the way
Almost unrelated, but for game development (in C#), you might wanna look into the osu!framework, if at least just out of curiosity. It is a free and open-source game engine developed by peppy, the developer of osu!. You would also be able to develop on Linux (where programming tools really shine if you ask me) using VSCode and have neat things like visual tests and other stuff I haven't looked into.
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Is there a way to use touchpad with osu!lazer?
it seems that despite using SDL, if you have "raw input" checked, it still uses the osuTK mouse input handler (https://github.com/ppy/osu-framework/blob/b97c26a684dc8ded5a349d24f8664a4f4b8c42a4/osu.Framework/Platform/DesktopGameHost.cs#L133, that's good)
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Please recommend a Cross-Platform Game Library
My Favourite Graphics Engine at the moment is defnitly osu.Framework, you can find it here: https://github.com/ppy/osu-framework It can compile to .NET 5 and .NET 5 is cross platform now and the osu-framework makes smooth looking UIs with fancy transitions really really easy, it has some Audio Stuff in there aswell if you are looking to do something like that
What are some alternatives?
nodegui - A library for building cross-platform native desktop applications with Node.js and CSS 🚀. React NodeGui : https://react.nodegui.org and Vue NodeGui: https://vue.nodegui.org
osu - rhythm is just a *click* away!
flameshot - Powerful yet simple to use screenshot software :desktop_computer: :camera_flash:
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
LiteIDE - LiteIDE is a simple, open source, cross-platform Go IDE.
MonoGame - One framework for creating powerful cross-platform games.
qt-qml-project-template-with-ci - Template for a Qt/QML application with batteries included: GitHub C.I. for your QML app; automated gui testing with Xvfb; automatic code-format checks and more. Compiles for Desktop and Mobile (Linux, Mac, Windows, and Android).
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
qt-qml-project-template-with-c
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
giui - A normal rust gui crate
Wave Engine - This repository contains all the official samples of Evergine.