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it seems that despite using SDL, if you have "raw input" checked, it still uses the osuTK mouse input handler (https://github.com/ppy/osu-framework/blob/b97c26a684dc8ded5a349d24f8664a4f4b8c42a4/osu.Framework/Platform/DesktopGameHost.cs#L133, that's good)
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however, osuTK uses its own SDL2 backend instead of the Windows backend if it detects that SDL2 is in use (https://github.com/ppy/osuTK/blob/af2001898abd6eed7cacf5f82e830eab931b3d90/src/osuTK/Platform/Factory.cs#L54, that's bad)
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there's a flag to force the game to run on osuTK (https://github.com/ppy/osu/blob/1a200148e5c4fac46bdcd1daa28589db12169395/osu.Desktop/Program.cs#L25, that's good)
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