Game-Networking-Resources
Introducing .NET Multi-platform App UI (MAUI)
Game-Networking-Resources | Introducing .NET Multi-platform App UI (MAUI) | |
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10 | 273 | |
4,566 | 21,578 | |
- | 0.9% | |
5.1 | 9.9 | |
about 2 years ago | 4 days ago | |
C | C# | |
- | MIT License |
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Game-Networking-Resources
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Single player to multiplayer
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
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N64 Games Only Allow 1 Controller Online
When you play any kind of real-time online multiplayer game, it is physically impossible for all players to have the same view of the world. As a result, approximations have to be made, for example by extrapolating other player positions. There is plenty of research on this subject, and most modern games do a pretty good job. But when you add a second local player, things get a lot more complicated.
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Basic af networking for idiots
This collection of links is a gold mine, it’s how I learned almost all that I know: https://github.com/MFatihMAR/Game-Networking-Resources
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Epic Games releases free anti-cheat and voice chat services for developers
Game network programming mega compilation.
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What's the best solution for quick match making for multiplayer games
Looks like you are trying to find a Multiplayer solution, take a look at this guy's repo, he have a lot of resources about the topic https://github.com/MFatihMAR/Game-Networking-Resources
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I'm looking for software with no encrypted traffic
Are there games that you could find and analyze? I wonder if old school games (or their multiplayer lobby servers) would be easy targets (I'm pretty sure a buddy said the Tribes 2 server protocol was really basic, but I could be very wrong.) A list of resources I found: https://github.com/MFatihMAR/Game-Networking-Resources
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How did you learn how to make a dedicated server for a multiplayer game? Books? Tutorials? University?
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
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Is there any decent MMO/persistent world server platform, or should I just write my own server?
As this is a "side hobby project", and not your main thing, you're probably better off making your own server (but use a networking library and another other helpful libraries you can find). A starting point: https://github.com/MFatihMAR/Game-Networking-Resources
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Should I make the game itself first, or the networking?
Helpful resource: https://github.com/MFatihMAR/Game-Networking-Resources
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Multiplayer P2P relay profitability - need to hear from experienced teams
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
Introducing .NET Multi-platform App UI (MAUI)
- Developers are not happy with .NET MAUI, but nobody in the team cares about it
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Android predictive back support
I am migrating XF app into MAUI and writing a simple Navigation framework because Prism doesn't work well and I didn't use anything advanced anyway. So, I am surfing the code of MAUI to intercept all the back buttons, etc. I haven't found a single mention of apis related to predictive back "RegisterOnBackInvokedCallback", "OnBackInvokedDispatcher", "OnBackPressedDispatcher", "AddCallback", "android:enableOnBackInvokedCallback" Also I don't see any issue on github that would say "Support Android Predictive back". Only one kinda related https://github.com/dotnet/maui/issues/8680
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Group List View And Collection View are not working In .NET MAVI For IOS
Below issue is still reproducing in Maui .net7.0 version also. #10163
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.NET 8 – MAUI
Maui is Open Source, MIT License
https://github.com/dotnet/maui
.NET is Open Source
https://dotnet.microsoft.com/en-us/platform/open-source
I do share your skepticism of Microsoft, but it looks like the economics and cash flow dynamics have changed drastically after the advent of the cloud.
Microsoft is more focused on getting developers onto its ecosystem and help them with open source projects with the hope that they will use its Azure cloud services and bring in the money.
My skepticism is a bit relaxed now and I have no qualms using .NET.
I hope I am not wrong.
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.NET 8 – .NET Blog
It's a bit of a hit and miss as of today. CLI, back-end and natively compiled libraries (think dll/so/dylib or even .lib/.a - you can statically link NAOT binaries into other "unmanaged" code) work best, GUI - requires more work.
Avalonia[0] and MAUI[1] have known working templates with it, but YMMV.
[0] https://github.com/lixinyang123/AvaloniaAOT / https://github.com/AvaloniaUI/Avalonia/ / honorable mention https://github.com/VincentH-Net/CSharpForMarkup
[1] https://github.com/dotnet/maui (try out with just true in csproj - it is known to work e.g. on iOS)
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What's New in Final RC for .NET 8, .NET MAUI, Asp.net Core and EF8
While this is the quite endorsed by the community: https://github.com/dotnet/maui/discussions/339
I think the fundamental issue is that desktop Linux is way too fragmented. Not only just GTK2/3 and Qt but you have GNOME, KDE, XFCE, Cinnamon and then you have X11, Xorg, Wayland...
To be honest, all those craps are why desktop Linux never took off. I'm very safe to say MAUI for Linux will eventually renders components off its own using framebuffer and hardware acceleration APIs such as OpenGL or Vulkan just because of the market fragmentations...
If desktop Linux truly wants to get the attention, it will need to unify. Fixing dependency hell using Flatpak is the right direction.
There is an existing old fork of MAUI for Linux that uses GTK: https://github.com/jsuarezruiz/maui-linux
- MSFTbot: “We've moved this issue to the Backlog milestone”
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Every other tab in Shell doesn't show Shell.TitleView on Android
First I came across this Github issue: https://github.com/dotnet/maui/issues/9687 - According to this issue, this is a known bug for MAUI iOS, but it works OK for MAUI Android. As I said, I target Android only and I have the exact same issue. It's apparantly fixed with some of the latest versions for MAUI but the problem still occurs to me even with MAUI version:
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Bindable properties issue with Custom controls
I saw this and tried to imitate (ofc my lack of experience wouldn't allow me to do it in the exact way). Already found some documentation that allowed to understand better. Thanks for the insigh.
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ASP.NET Core - how to create an IdentityUser account from an external login
I implemented the Auth controller following this sample code from Microsoft.
What are some alternatives?
colyseus - ⚔ Multiplayer Framework for Node.js
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
sora-unity-sdk - WebRTC SFU Sora Unity SDK
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
maui-linux - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
wine
react-native-windows - A framework for building native Windows apps with React.