GPUDemos VS UnityVoxelMeshGPU

Compare GPUDemos vs UnityVoxelMeshGPU and see what are their differences.

GPUDemos

A collection of GPU demos aiming to educate and provide examples of utilising GPU parallel computing in game development. (by Wojimus)
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GPUDemos UnityVoxelMeshGPU
1 2
12 32
- -
0.0 4.5
almost 2 years ago about 1 year ago
ASP.NET HLSL
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GPUDemos

Posts with mentions or reviews of GPUDemos. We have used some of these posts to build our list of alternatives and similar projects.

UnityVoxelMeshGPU

Posts with mentions or reviews of UnityVoxelMeshGPU. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing GPUDemos and UnityVoxelMeshGPU you can also consider the following projects:

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

NoiseShader - Noise shader library for Unity

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP