GPU-Voxels
By BlenMiner
Wrecker
Voxel Engine and Game (by generatives)
GPU-Voxels | Wrecker | |
---|---|---|
2 | 1 | |
11 | 50 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | about 2 years ago | |
C# | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GPU-Voxels
Posts with mentions or reviews of GPU-Voxels.
We have used some of these posts to build our list of alternatives
and similar projects.
-
GPU Voxels Running on the GPU with Global Illumination (SEGI) Github link
I don't usually post github links, not sure why, so here is the project files: https://github.com/BlenMiner/GPU-Voxels
- I need some help figuring out why this copy/pasted code stops working
Wrecker
Posts with mentions or reviews of Wrecker.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Making a Voxel C# engine.. from scratch
I have had a lot of fun building my Voxel Engine "from scratch" in C#. I think it is a fantastic way to learn about game technology, graphics, and software development in general. It isn't exactly from scratch since I have used libraries for physics, ECS architecture, networking, and a few other things. It isn't a tutorial, it is not even documented, but if you wanted to have a look at my project it is right here https://github.com/generatives/Wrecker. If you have a questions feel free to DM!
What are some alternatives?
When comparing GPU-Voxels and Wrecker you can also consider the following projects:
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
MonoGame - One framework for creating powerful cross-platform games.
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
bonsai - A voxel engine in a pot
sucle - Common Lisp Voxel Game Engine