GPU-Fog-Particles
Unity-Script-Collection
GPU-Fog-Particles | Unity-Script-Collection | |
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3 | 3 | |
413 | 5,368 | |
- | - | |
3.1 | 5.1 | |
11 months ago | about 1 month ago | |
GLSL | ||
The Unlicense | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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GPU-Fog-Particles
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Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
I'd copied over the markdown from my other repo which has it has a .txt. I think I added it manually there, and set the license directly from GitHub when creating the new repo.
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Released a FREE pseudo-volumetric textureless particle shader and prefabs for rendering dense, atmospheric fog. Same technique is used in a lot of games. Link in comments!
Download from GitHub. License is unrestricted, aka -> do whatever you want.
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I'm wondering how to achieve the fog like seen in the game "Scorn"
GitHub: https://github.com/MirzaBeig/GPU-Fog-Particles
Unity-Script-Collection
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Create More, Consume Less
Mostly Unity3D. I've amassed a huge list of assets, shaders, plugins, vfx, and tools that have aided in my workflow. It's hard to think of all the tools I use within Unity at the top of my head. I might make a blog post one day about my workflow but for now this is a pretty good starter list to get you started:
https://github.com/michidk/Unity-Script-Collection
and if you need free assets, I made a blog post about creative commons resources.
https://itch.io/blog/478317/life-as-a-creative-commons-indie...
- Machinima, and Cut Scenes Possible?
- Is there a tool to browse and import template code to quickly start development?
What are some alternatives?
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TheLoadingLibrary - The Loading Library aims to make programming in c# easier.
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emulation-random - Configuration files, tools or scripts related to emulation: video, games, audio, shaders...
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