GMEdit
iota
GMEdit | iota | |
---|---|---|
7 | 2 | |
295 | 36 | |
- | - | |
8.0 | 7.3 | |
12 days ago | about 1 month ago | |
JavaScript | Game Maker Language | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GMEdit
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Exporting Code as a PDF
You can grab GMEdit to open the objects in a single "file" and then copy the code out that way. GMEdit is at https://yellowafterlife.itch.io/gmedit and it's free
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Best engine for quick prototyping?
Make it quicker by editing your projects on the GMEdit IDE which is free. Even quicker with GMLive which isn't free but not expensive either. Even quicker with some of jujuadams libraries, specifically input and scribble.
- Change the GUI?
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Changing fonts and background color in GMEdit?
This is a bit of a hard question to answer if you're not well versed in GMEdit (https://yellowafterlife.itch.io/gmedit), but hopefully someone here knows how to solve this issue for me.
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Does Gms2 have this feature?
GMEdit by YAL has this iirc
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Config file not working when attempting to learn to mod. Somebody please help the less tech savvy here
Install the Beta Version of GMEdit
- GMEdit
iota
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How to apply room_speed in once instance?
The good news is that there's a much easier solution: Run a fixed amount of steps per second, regardless of framerate, aka, Fixed Timestep, for that I recommend using iota, it's on github and open-source. Then you can easily decrease the amount of Steps per second, using the set_time_dilation function, iota also has built-in interpolation functions, so even if the amount of steps decreases to a fraction of 60/s, you'll still get a smooth image.
- Delta time / Time dilation
What are some alternatives?
Stitch - Python Remote Administration Tool (RAT)
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.
GM-Online-Framework - Warp is a feature-rich framework for multiplayer games, written in GMS2.3 and NodeJS (previously GM-Online-Framework) [Moved to: https://github.com/evolutionleo/Warp]
Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
GML-OOP - Library of constructors operating primary GameMaker functionalities.
SNAP - Data format converters for GameMaker LTS 2022
HgPatcher - A universal GameMaker patch format!
stitch - A Gamemaker Studio 2 Pipeline Development Kit. A CLI and Node.JS API for creating GMS2 pipelines. Includes cross-project imports, batch-creating/updating sprites and sounds, texture page management, and more.
YYDebugView - A small tool for viewing code inside .yydebug files generated by GameMaker when running from IDE. Intended for code recovery.
Bento - UI framework for GameMaker