GMEdit
GML-OOP
GMEdit | GML-OOP | |
---|---|---|
7 | 3 | |
295 | 28 | |
- | - | |
8.0 | 6.9 | |
12 days ago | 22 days ago | |
JavaScript | Game Maker Language | |
MIT License | GNU General Public License v3.0 or later |
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GMEdit
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Exporting Code as a PDF
You can grab GMEdit to open the objects in a single "file" and then copy the code out that way. GMEdit is at https://yellowafterlife.itch.io/gmedit and it's free
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Best engine for quick prototyping?
Make it quicker by editing your projects on the GMEdit IDE which is free. Even quicker with GMLive which isn't free but not expensive either. Even quicker with some of jujuadams libraries, specifically input and scribble.
- Change the GUI?
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Changing fonts and background color in GMEdit?
This is a bit of a hard question to answer if you're not well versed in GMEdit (https://yellowafterlife.itch.io/gmedit), but hopefully someone here knows how to solve this issue for me.
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Does Gms2 have this feature?
GMEdit by YAL has this iirc
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Config file not working when attempting to learn to mod. Somebody please help the less tech savvy here
Install the Beta Version of GMEdit
- GMEdit
GML-OOP
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New update 2022.6.0.23
The problem goes far beyond obscure bugs. Unless something has changed in recent months, then I can say with certainty that YoYo Games does not have Unit Tests for GameMaker. I know it because I made my own and in the process filled two pages of bug reports. They aren't even really complex, so most of them was related to basic functionality, because I essentially went through a list of functions and tried to get data from them. I would find functions that would straight-up never work or damage the resource they tried to affect instead of fulfilling its functionality. Before they move on to big projects like the ones they have announced, the QA needs to step up their game, because I am not into free labor anymore.
- GameMaker Language Object Overlay Project is a library created in GameMaker Language for operating the primary functionalities of GameMaker Studio 2 through a set of constructors.
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GML-OOP — A library aligning GameMaker Studio 2 features towards object-oriented programming
As for the performance impact, I note in the documentation that this is an additional layer of code in the core of its design and it will always take more time to execute. This would be the case for any GML library as a call of any function increases the execution time of the code it is responsible for and a potential user of such library has to approach it with that in mind. My current assumption is that it only is likely have a noticeable effect in huge or complicated projects or while misused and I will be testing this on my own work, as well be gathering feedback on the matter.
What are some alternatives?
Stitch - Python Remote Administration Tool (RAT)
Coroutines - Coroutines for GameMaker Studio 2.3.6+
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
crispy - Unit testing framework built in GML for GameMaker LTS 2022+
GM-Online-Framework - Warp is a feature-rich framework for multiplayer games, written in GMS2.3 and NodeJS (previously GM-Online-Framework) [Moved to: https://github.com/evolutionleo/Warp]
UltimateFSM - Struct based Finite state Machine implementation for GameMaker Studio 2.3
HgPatcher - A universal GameMaker patch format!
BBMOD - The most powerful 3D rendering solution for GameMaker
YYDebugView - A small tool for viewing code inside .yydebug files generated by GameMaker when running from IDE. Intended for code recovery.
SnowState - Finite State Machine for GameMaker
iota - Miniature delta time and time dilation library for GameMaker 2022 LTS
Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.