|about 1 year ago||10 days ago|
|MIT License||MIT License|
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We haven't tracked posts mentioning GLTFQuickLook yet.
Tracking mentions began in Dec 2020.
I was learning OpenGL and, I needed a suggestion : Which are the best 3D model formats (In terms of ease of loading)
2 projects | reddit.com/r/opengl | 23 Mar 2022
Use glTF and https://github.com/jkuhlmann/cgltf Or, looks like you are using C#, so https://github.com/vpenades/SharpGLTF
What is the best FBX loader for modern OpenGL? (C++)
4 projects | reddit.com/r/gamedev | 2 Feb 2022
Do you really have to use fbx? An open format like gltf is better supported, and there are bazillions loaders(I use cgltf without any issues, which is also used by raylib, Unigine and bgfx). It's also a perfect fit for OpenGL.
PortableGL: An implementation of OpenGL 3.x-ish in clean C
6 projects | news.ycombinator.com | 30 Dec 2021
I recently discovered this pattern in cgltf (https://github.com/jkuhlmann/cgltf), and I agree, it makes deployment so much nicer.
Good entry-level model format with animation
2 projects | reddit.com/r/GraphicsProgramming | 25 Dec 2021
Use https://github.com/jkuhlmann/cgltf It’s the most popular loader.
Any opensource lib for loading gitf files? Something lightweight if possible
2 projects | reddit.com/r/GraphicsProgramming | 26 Oct 2021
Is it worth writing a software raytracer before going into hardware accelerated RTX?
2 projects | reddit.com/r/GraphicsProgramming | 23 Sep 2021
It's easy to generate a BVH for a generated triangle set (like a fractal pyramid or a dense cube). But, quickly generating a high quality BVH for a loaded model requires some research. Use https://github.com/jkuhlmann/cgltf to load models.
How to become a tools/graphics/engine programmer
2 projects | reddit.com/r/gameenginedevs | 23 Apr 2021
Write a simple glTF viewer in OpenGL. This is a throw-away warm-up. So, don't fret over the code. Don't do anything complicated. Shoot for a simple, forward renderer for a simple, animated character with trivial Phong lighting, diffuse map, normal map and a basic directional shadow map. Use OpenGL ES 3.0/GL 4.3 API with no crazy features. Don't worry about performance. Use https://github.com/jkuhlmann/cgltf to load the files. KTX is a great container for textures.
What are some alternatives?
tinygltf - Header only C++11 tiny glTF 2.0 library
FBX2glTF - A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
SharpGLTF - glTF reader and writer for .NET Standard
StereoKit - An easy-to-use mixed reality library for building HoloLens and VR applications with C# and OpenXR!
LZ4 - Extremely Fast Compression algorithm
glTF-Shell-Extensions - Microsoft Windows shell extensions that pack .gltf to .glb and unpack .glb to .gltf
learn-wgpu - Guide for using gfx-rs's wgpu library.
3d-model-convert-to-gltf - Convert 3d model (STL/IGES/STEP/OBJ/FBX) to gltf and compression
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
deskfun-preview - QuickLook plugin to render icons and previews for Yoda Stories and Indiana Jones and his Desktop Adventures save games.