GET3D
abstreet
GET3D | abstreet | |
---|---|---|
17 | 56 | |
4,124 | 7,312 | |
0.6% | 0.4% | |
4.2 | 8.9 | |
7 months ago | 24 days ago | |
Python | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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GET3D
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Egregoria is a city simulation with high granularity
Check out: https://github.com/nv-tlabs/GET3D
License looks open. Very demanding hardware requirements (8 A100s).
- Tell HN: The next generation of videogames will be great with midjourney
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Save money for figure by generate one
With CharTurner it might be possible to extrapolate out a 3D model 🤔 Nvidia was messing with it back in Fall of least year. https://github.com/nv-tlabs/GET3D
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Creating 3D models using NVIDIA Get3D
Get 3D Code: https://github.com/nv-tlabs/GET3D
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Ai generated 3d models?
GET3D
- Game development is about to go wild with AI
- Absolutely crazy - addon in blender to add textures to models with text prompts. Dream Textures (SD for Blender) - free addon. My god, it's accelerating at the speed of light.
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Do you have any tips for converting 2D image to 3D, have you tried asking SD to do various different angles of the same image?
You are going to have a hard time from an SD image as you can't reliably get other angles to build a model, Nvidia's Get3D can try from a single image but the results are basic from what I can make out but I have not run it myself yet : https://github.com/nv-tlabs/GET3D
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RTX 4090 Launch Thread - Surprise Inside
Honestly: I'm looking into getting a 4090, as someone with a 3090. I really, really push my card doing AI assisted video sequences, machine learning, simulations in blender, production for The largest metaverse convention in the world , and being able to record and stream to AV1 on the fly would be icing on the cake. Though I wish it had 48gb of Vram for custom ML training datasets to use nvidia's nerfs and tlabs Get3d, 24 will do for now. It also pushes through vr pretty well when paired with pci-e 5. Or running renderdoc or anything else. I'm currently working with a small team for an exhibit at Raindance Immersive, and I know the 30+ minutes it takes to generate 30 seconds of footage right now would be easially cut in half for this new show.
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This room is dynamically generated with GPT-3 creating its person, items and writings, while SD paints the pictures on the wall.
Do you have the resources to run https://github.com/nv-tlabs/GET3D to try to AI generate objects GPT-3 references?
abstreet
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Show HN: I built a transit travel time map
Super awesome! I like how you just color roads to show time. When you calculate polygons to try and cover the whole area in some 5-10 minute bucket, you can wind up with all sorts of odd holes far away from roads. Keep it simple.
https://github.com/a-b-street/abstreet/pull/1075
- A/B Street: Transportation planning and traffic simulation for friendlier cities
- A/B Street
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Egregoria is a city simulation with high granularity
A|B Street does some of that, but it is not a game: https://github.com/a-b-street/abstreet
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Not a Surprise: 101 Freeway Widening Shows Negative Results
You can build it out in a cool simulator and show it off.
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Bay Area drivers spend 97 hours a year in traffic. Why didn’t remote work end commute nightmares?
The tool you want exists, but you'll need to actually build the city in it. It's really an incredible program!
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Ask HN: Who is hiring? (December 2022)
Active Travel England | Software Developers and Data Engineer | Full or Part Time | https://www.gov.uk/government/organisations/active-travel-en...
Active Travel England will be developing tools to support evidence-based investment and policies to support sustainable transport. We're hiring 3 roles at present (there will be more jobs in January): https://www.civilservicejobs.service.gov.uk/csr/index.cgi?SI...
We are already working with the transport simulation and scenario development tool A/B Street and the Low Traffic Neighbourhood design tool: https://a-b-street.github.io/docs/ and plan to create new web applications to transform active travel infrastructure design, monitoring and evaluation.
An exciting thing about these jobs from a software engineering perspective is that you will be starting with a relatively blank slate. In the UK we already have tools like https://bikedata.cyclestreets.net and https://www.pct.bike/ but need to go further than this. Long term, the 7 strong Data and Digital team that you will be part of will develop a comprehensive map based design support tool to provide data of the type in BikeData (and more datasets), drawing tools, and automated assessment of proposed interventions.
These opportunities will enable you to shape the future of tools for active travel investment and policy in England and, because the software develop as part of these roles will be open source, beyond.
These high profile jobs will have a large impact, see here for context: https://twitter.com/Chris_Boardman/status/159648662743800217...
- Offline public transport navigation tool for simulations
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mutli Agent simulation
I don't know the topic well enough to be sure, but isn't this what you're looking for: https://github.com/a-b-street/abstreet
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34 extremely good websites(to have fun) that most people probably don't know about - dancing robots you can fling, 180 websites in 180 days, hot or not for generative art, draw auroras
https://github.com/a-b-street/abstreet - project to plan, simulate, and communicate visions for making cities friendlier to people walking, biking, and taking public transit.
What are some alternatives?
stable-dreamfusion - Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion.
prettymaps - A small set of Python functions to draw pretty maps from OpenStreetMap data. Based on osmnx, matplotlib and shapely libraries.
instant-ngp - Instant neural graphics primitives: lightning fast NeRF and more
tilemaker - Make OpenStreetMap vector tiles without the stack
hashcat - World's fastest and most advanced password recovery utility
osm-renderer - OpenStreetMap raster tile renderer written in Rust
magic3d-pytorch - Implementation of Magic3D, Text to 3D content synthesis, in Pytorch
grid2demand - A tool for generating zone-to-zone travel demand based on grid zones and gravity model
stable-diffusion-webui - Stable Diffusion web UI
awesome-vector-tiles - Awesome implementations of the Mapbox Vector Tile specification
inline_tweak - Tweak a Rust value directly in the source code
owid-grapher - A platform for creating interactive data visualizations