GDevelop
Pygame
GDevelop | Pygame | |
---|---|---|
147 | 148 | |
5,956 | 6,966 | |
- | 1.5% | |
9.8 | 9.1 | |
6 days ago | 6 days ago | |
JavaScript | C | |
GNU General Public License v3.0 or later | LGPL |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GDevelop
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Gamedev.js Jam 2024 start and theme announcement!
5 Ć GDevelop Gold license for 12 months
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Advice on easy-to-learn game engines? Planning a marriage proposal year(s) in advance
https://gdevelop.io/ <- free, very easy
- Not only Unity...
- Unity: We Have Heard You
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Unityās New Pricing: A Wake-Up Call on the Importance of Open Source in Gaming
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community.
Take a look at: https://itch.io/game-development/engines/most-projects
And
https://www.gamedeveloper.com/blogs/the-generous-space-of-al...
If you look at both of these you'll see just how many engines there are and neither of these cover everything. There are plenty of engines popular in the Python community that no one outside of it are aware of. Such as Arcade [0], Python-Tcod [1], Ursina [2], UPBGE [3], and Panda3D [4]. But based on your description you'd really like https://gdevelop.io/. It embraces exactly what you're describing where you can build a game but just installing entire features others have made and put online into your game.
[0] Beginner friendly 2D library:
[1] Rougelike: https://python-tcod.readthedocs.io/en/latest/
[2] Beginner friendly 3D engine (built on Panda3D): https://www.ursinaengine.org/
[3] Blender Game Engine Fork: https://upbge.org/
[4] Highly flexible code first 3D engine: https://panda3d.org/
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Ask HN: Favorite Game Engine?
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/
It has everything you need, is free and its VISUAL PROGRAMMING is fab...
- Herramientas y lenguajes para aprender a hacer videojuegos?
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Construct's New WebGPU Renderer
After they switched to a monthly/annual subscription fee with the release of construct 3, I pretty much threw in the towel and switched over to Gdevelop.
https://github.com/4ian/GDevelop
Open source, completely free, and I can run it as a native application on my computer versus a weird web app. The idea that my game is basically tied to a SaaS is just not OK for me.
- Suggestion for software please
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GDevelop desktop app won't update
gdevelop GitHub releases
Pygame
- Not only Unity...
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I want to make a game but I'm scared...
pygame never used it, but its popular python library, heard good things about it. i suggest if you are not trying to make resource intensive game, and you want to learn python which is a really valuable skill.
- Ask HN: Favorite Game Engine?
- Pygame 2.5.0 ā Delicious but a Weird
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Easy game making and coding for tech learners
Pygame is a framework of python modules and libraries for writing games. It is modular and great for learning the basics of the Python programming language.
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what is the best way to learn pygame from 0?
There two parts to sprite class. One is in cython and the there one in python. Would have to go through code to see which one their still using. Every test I have run. Sprite and Group will handle more images. With out frame rate dropping below 60.
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Java or Python or C? for Coding A Game
To code a game, at first you should be familiar with some basic CS concepts and DSA. All of the languages above have modules and frameworks for games. I would suggest considering to start learning Python with DSA and then pygame (A Python library for creating games).
- Desenvolvimento de Games, por onde comeƧar?
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Need help with pygame's font module
Pygame uses SDL_ttf under the hood to work with fonts. If youāre just wanting to load your own font you can just use pygame.font.Font() and point it to a ttf file. If youāre wanting to mess with the font object or do something else with the raw font data, you might want to check out https://github.com/pygame/pygame/blob/main/src_c/font.c and https://github.com/libsdl-org/SDL_ttf/blob/main/SDL_ttf.c to get an idea of what pygame and SDL are doing under the surface.
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What happened in the pygame github?
What happened here? https://github.com/pygame/pygame/issues/1476
What are some alternatives?
Godot - Godot Engine ā Multi-platform 2D and 3D game engine
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
PySDL2
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
Arcade - Easy to use Python library for creating 2D arcade games.
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
scratch-www - Standalone web client for Scratch
RenPy - The Ren'Py Visual Novel Engine
kivy - Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS