FunctionalProgrammingInGames
Functional Programming in Games Resources (by Andrea)
pacosako
This code drives the pacoplay.com website where you can play Paco Ŝako. (by kreibaum)
FunctionalProgrammingInGames | pacosako | |
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1 | 1 | |
199 | 22 | |
- | - | |
0.0 | 9.4 | |
4 months ago | 1 day ago | |
Rust | ||
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FunctionalProgrammingInGames
Posts with mentions or reviews of FunctionalProgrammingInGames.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-20.
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Suggestions for a functional language for videogames
Also: github repo
pacosako
Posts with mentions or reviews of pacosako.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-16.
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Are there any crates for local pub-sub?
My repo is at https://github.com/kreibaum/pacosako and you can see e.g. in https://github.com/kreibaum/pacosako/blob/master/backend/src/ws/mod.rs#L29 how I am gluing together various channels to make the different parts of the app talk to each other. This is (part of) what I hope to get rid of with pub-sub. And of course the global server state which has to track all the rooms & players right now :-/
What are some alternatives?
When comparing FunctionalProgrammingInGames and pacosako you can also consider the following projects:
mun - Source code for the Mun language and runtime.
busrt - BUS/RT - Modern, fast, Rust-native IPC broker
cakelisp - Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop
flux - An open-source tribute to the macOS Drift screensaver
Quarto - A working example of the Quarto board game using Elm and Netlify. An exploration of game development, OSS, and functional programming.
rust-alewife - Local async publish-subscribe message bus
Nu - Repository hosting the open-source Nu Game Engine and related projects.
milton - exploring rust through home IoT applications