Friflo.Engine.ECS VS actors.unity

Compare Friflo.Engine.ECS vs actors.unity and see what are their differences.

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Friflo.Engine.ECS actors.unity
2 1
116 733
- -
10.0 1.9
1 day ago 10 months ago
C# C#
GNU Lesser General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Friflo.Engine.ECS

Posts with mentions or reviews of Friflo.Engine.ECS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

actors.unity

Posts with mentions or reviews of actors.unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-11.

What are some alternatives?

When comparing Friflo.Engine.ECS and actors.unity you can also consider the following projects:

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Svelto.ECS - Svelto ECS C# Entity Component System

gdnative - Rust bindings for Godot 3

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine

hecs - A handy ECS

ecs - Elastic Common Schema

UnityOctree - A dynamic, loose octree implementation for Unity written in C#

Voxelman - Unity DOTS/ECS example

ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.

AutoLOD - Automatic LOD generation + scene optimization