Friflo.Engine.ECS
Archetype based C# ECS with focus 🎯 on performance, cache locality and DX. (by friflo)
actors.unity
🚀Actors is a framework empowering developers to make better games faster on Unity. (by PixeyeHQ)
Friflo.Engine.ECS | actors.unity | |
---|---|---|
2 | 1 | |
116 | 733 | |
- | - | |
10.0 | 1.9 | |
1 day ago | 10 months ago | |
C# | C# | |
GNU Lesser General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Friflo.Engine.ECS
Posts with mentions or reviews of Friflo.Engine.ECS.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-30.
- New Entity Component System for .NET – Currently Fastest C# ECS
-
Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
Archetype based ECS with focus 🎯 on performance, cache locality and DX.
actors.unity
Posts with mentions or reviews of actors.unity.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-11.
-
Godot or Unity ? newbie 2D gamedev
- Actors
What are some alternatives?
When comparing Friflo.Engine.ECS and actors.unity you can also consider the following projects:
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Svelto.ECS - Svelto ECS C# Entity Component System
gdnative - Rust bindings for Godot 3
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine
hecs - A handy ECS
ecs - Elastic Common Schema
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
Voxelman - Unity DOTS/ECS example
ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.
AutoLOD - Automatic LOD generation + scene optimization
Friflo.Engine.ECS vs Entitas
actors.unity vs Svelto.ECS
actors.unity vs gdnative
actors.unity vs ecs
actors.unity vs dungeon-bevy
actors.unity vs Entitas
actors.unity vs hecs
actors.unity vs ecs
actors.unity vs UnityOctree
actors.unity vs Voxelman
actors.unity vs ecs-unityintegration
actors.unity vs AutoLOD