Pong
open-builder
Pong | open-builder | |
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1 | 2 | |
1 | 703 | |
- | - | |
3.8 | 1.0 | |
12 months ago | almost 2 years ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
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Pong
open-builder
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Generating vertices for non-basic blocks help (Beginner)
Another method I think I noticed (probably not, not really sure what I'm talking about) is from Hopson97's open-builder game open-builder/chunk_vertex.glsl at master · Hopson97/open-builder · GitHub where texture coords are stored in the vertex shader. Would the idea for other block types for the above method to have a 2d array of the other block types textures like doors etc? Not sure about this method cause doesn't this require a vertex buffer which the "figured out an optimization" guy says is slow. If so that doesn't seem very sustainable.
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Some early gameplay from my voxel game: Wanderers
For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.
What are some alternatives?
CPPTowerOfHanoi - Playable Tower of Hanoi in C++.
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
ViSmartCab - Tabular Q learning to demonstrate sample OpenAI taxi V2 implementation in C++
YueScript - A MoonScript dialect compiles to Lua.
SFMLGameBoilerplate - Boilerplate for SFML game development in C++.
BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
AntSimulator - Simple Ants simulator
DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.
TheFlower - TheFlower game
PolyMC-Offline - Fork of PolyMC with offline patches for personal use.
retro-game - a 2d game made in SFML and c++
effil - Multithreading support for Lua