FoundryVTT-ItemPiles
FoundryVTT-ItemPiles | automated-jb2a-animations | |
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17 | 12 | |
27 | 53 | |
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9.2 | 8.0 | |
14 days ago | 29 days ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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FoundryVTT-ItemPiles
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Sell me on landing pages. Do players actually use them?
I created some tokens representing their carriage's cargo compartment and made it interactable with Item Piles. So I can give them access to their stuff when I want them to and just hide it if not.
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Landing Page Interativa - Coração Rubi - FoundryVTT
Esse é o "Item Piles" (https://github.com/fantasycalendar/FoundryVTT-ItemPiles)
- Item Piles - A Foundry VTT module with merchants, vaults, player-to-player trading, and more!
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Handy 5e Modules List
FoundryVTT-ItemPiles - Have you ever wished you could represent items in your scenes? A pile of items, something to interact with - or perhaps chests whose appearance changes depending on what happens to it, whether it's open, closed, full, or empty. Do you want an easy way to split loot between players? Do you want easy to use merchants with great UIs?
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Is there a way to allow item piles to split currency more than 4 ways?
If that still doesn't resolve it, you can ask about the issue on IronMonk's Discord or put in an issue on the Github page.
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Loot Sheet NPC 5e for V10?
I know Item Piles is still in (very) active development. The author definitely intends to port it to v10, but hasn't done so yet.
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Beginner guides/module tips
Item Piles allows you to drop items on the ground, on the canvas. You can create chests (locked or unlocked), and it also allows players to trade with each other.
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[D&D5e] Monk's Active Tile Triggers - Change permission on actor
I would suggest to use the Item Piles to make the chest and use your active tiles config to make the chest visible when they pass the check so you dont need to mess with permissions.
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Loot Sheet NPC 5e: Bag of Holding and Looting Without Token
For trading between players I would suggest Item Piles, its main feature is to make npc lootable and easily drag items on the map to make lootable piles but it adds also an usefull trade between players feature
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Riizu's Module Cheat Sheet
Item Piles: Tokens to represent loot dropped in the world or within containers
automated-jb2a-animations
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Odd Issue with Automated Animations
Honestly, I've never seen an issue like that. If nobody here can help, you could take your question either to the JB2A Discord, where Automated Animations has a specific section that Otigon runs, or the AA Github.
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Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
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Handy 5e Modules List
automated-jb2a-animations - At its core, Automated Animations is centered around the use of "instant" effects such as Weapon Attacks and Spell Effects. There are some areas that branch off from this concept and will be explained in the Wiki.
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What would a crit sound like?
Examples here.
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Savage Pathfinder on Foundry VTT + JB2A + AA
Link: https://github.com/otigon/automated-jb2a-animations
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An example of making a pathfinder 2e weapon with runes and runes with effects like flaming?
For visual effects only, I use JB2A Animations and then link to the attacks using Automated Animations which then play various animations when the actions are triggered. You have to change the animation selected if the item changes (from "sword" to "flaming sword" for example) but that shouldn't happen a lot
- Automated Animations module - Can't get spell effects to work with PF2e
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JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
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Necessary/Useful Modules & current version update?
Automated Animations
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Customizing Automated Animations
Hey, the Automated Animations module from Otigon has now an automatic recognition menu in its settings where you can set a spell effect or attack animation linked to its name. A-A automatic recognition example video In the video, I add an entry called Talon so any item with the name Talon will pick up this animation (except if I create another one specifically called Talon Strike for example) On the Automated Animations Github, there is some very good information about it including a great wiki Otigon is very active on our JB2A Discord and our community can help answering questions you may have. :)
What are some alternatives?
Better-Roofs - A Foundry VTT module to improve roof behaviour
animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
quick-encounters - Quick Encounters keeps your Foundry map clean and your encounters simple in heavily populated dungeons.
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
itemcollection
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
fvtt-find-the-culprit
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
FoundryVTT-Tagger
R20Converter
midi-qol
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop