FoundryVTT-Drag-Upload
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FoundryVTT-Drag-Upload | automated-jb2a-animations | |
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12 | 12 | |
18 | 53 | |
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0.0 | 8.0 | |
about 1 year ago | 18 days ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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FoundryVTT-Drag-Upload
- FVTT vs Roll20 - Best VTT to play CoC?
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48 Useful V10-Compatible Modules [5e]
Drag Upload - Allows you to drag files directly onto Foundry to create tokens, journals, etc.
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[Simple-WorldBuilding] Despite the help and a previous post with no satisfactory answer, I still miss how to make a token appear and assigning it to a character (when i drag the character from the side bar into the canva, he just won't appear)
Just looked at the github for drag-upload and yes it seems to be broken. There apparently is a way to fix it if you need the module. I don't use drag-upload so don't know if this would help in your case. https://github.com/cswendrowski/FoundryVTT-Drag-Upload/issues/57
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D&D Direct Announced for April 21
Drag Upload module works for that.
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I have a folder of images, what is the smartest/quickest way to turn that into a rollable table?
Drag images into foundry: https://github.com/cswendrowski/FoundryVTT-Drag-Upload We're using this module because if we drag them into the Journal layer, they'll be created as journal entries automatically. This should save you a bunch of extra clicking, since (I think) you can drag them in en-mass.
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Necessary/Useful Modules & current version update?
Drag Upload (Get Over Here!)
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Module Drag upload doesn´t works
Updated file on github [Link]
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Drag and drop for images
It's not a native feature of Foundry, but check out the Drag Upload module!
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Fast way to throw a series of images into a Journal Entry
No harm in giving it a shot, I suppose --- I implemented some of the drag & drop code from this module: https://github.com/cswendrowski/FoundryVTT-Drag-Upload by cswendrowski, which as far as I understand does work with the Forge and also drags files from the local filesystem. But I am not sure.
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Potential covert from roll20 - mostly due to lag
Not surprisingly, there's a mod for Foundry that replicates this with a lot more features: https://github.com/cswendrowski/FoundryVTT-Drag-Upload
automated-jb2a-animations
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Odd Issue with Automated Animations
Honestly, I've never seen an issue like that. If nobody here can help, you could take your question either to the JB2A Discord, where Automated Animations has a specific section that Otigon runs, or the AA Github.
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Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
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Handy 5e Modules List
automated-jb2a-animations - At its core, Automated Animations is centered around the use of "instant" effects such as Weapon Attacks and Spell Effects. There are some areas that branch off from this concept and will be explained in the Wiki.
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What would a crit sound like?
Examples here.
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Savage Pathfinder on Foundry VTT + JB2A + AA
Link: https://github.com/otigon/automated-jb2a-animations
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An example of making a pathfinder 2e weapon with runes and runes with effects like flaming?
For visual effects only, I use JB2A Animations and then link to the attacks using Automated Animations which then play various animations when the actions are triggered. You have to change the animation selected if the item changes (from "sword" to "flaming sword" for example) but that shouldn't happen a lot
- Automated Animations module - Can't get spell effects to work with PF2e
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JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
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Necessary/Useful Modules & current version update?
Automated Animations
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Customizing Automated Animations
Hey, the Automated Animations module from Otigon has now an automatic recognition menu in its settings where you can set a spell effect or attack animation linked to its name. A-A automatic recognition example video In the video, I add an entry called Talon so any item with the name Talon will pick up this animation (except if I create another one specifically called Talon Strike for example) On the Automated Animations Github, there is some very good information about it including a great wiki Otigon is very active on our JB2A Discord and our community can help answering questions you may have. :)
What are some alternatives?
PDFoundry - A fully featured PDF viewer module for Foundry VTT, including form fillable actor sheets, journal links, and more!
animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
vtta-tokenizer - Tiny yet capable in-game token editor, requires trusted user level for uploads [Moved to: https://github.com/MrPrimate/tokenizer]
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
monks-active-tiles
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
dfreds-droppables - A FoundryVTT module that adds support for dropping folders onto the canvas.
R20Converter
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop
perfect-vision - Foundry VTT Module: Lighting Drawings and Vision Limitation.
Tokenmagic - A Foundry VTT module that allows you to add animations and graphic effects to tokens, tiles, templates and drawings.