Folders
pikt
Folders | pikt | |
---|---|---|
1 | 9 | |
374 | 131 | |
- | - | |
3.2 | 8.0 | |
over 2 years ago | 4 months ago | |
C# | Kotlin | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Folders
-
Why not use Node.js for chess engines, it must be much faster than c++ right?
Why not just use Folder Language?
pikt
-
I "coded" an insertion sort algorithm in my own esoteric programming language!
That said, Pikt comes with a default bundled color scheme.
- Godot 4.0 will discontinue visual scripting
- Tip: It’s the best IDE one can use
-
Just created a string reverser in my own esoteric programming language!
Repo: https://github.com/iAmGio/pikt
-
Pikt: a customizable pixel-based programming language.
More information on GitHub: iAmGio/pikt: Image-based poetic programming language.
-
Pikt: a customizable pixel-based programming language
Color schemes are simple .properties files. If no scheme is specified by the user, the tool just prints out a warning and uses the default one.
What are some alternatives?
doom-checkboxes - 🕹️ DOOM rendered via checkboxes in a web browser.
fungus - An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
Vyxal - A code-golfing language experience that has aspects of traditional programming languages - terse, elegant, readable.
furasm - A furry-themed assembly language and interpreter written in Kotlin.
chessbash - A simple chess game in a bash script
godot-headers - Headers for the Godot API supplied by the GDNative module.
team-lightning-cpu - PL2 vCPU is a modular esoteric C++ virtual CPU, made by MassiveBattlebotsFan/Team Lightning
Godot-EventSystem - 🪧 An easy but powerful event system implementation for Godot Engine
bna-language - A simple "assembly-like" programming language designed for teaching students new to computer science.
gdnative - Rust bindings for Godot 3
js-chess-engine - Simple JavaScript chess engine without dependencies written in NodeJs. It can be used on both, server or client (web browser) and do not need persistent storage - handy for serverless solutions like AWS Lambda. This engine includes configurable AI computer logic.
Underlang - A Programming Language Made In C#.