Flooder
A puzzle game that works in original Nintendo Game Boy Color hardware. (by Obalfour)
gbdk-2020
An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear. (by Zal0)
Flooder | gbdk-2020 | |
---|---|---|
1 | 24 | |
13 | 1,568 | |
- | 2.7% | |
0.0 | 9.3 | |
about 2 years ago | 2 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Flooder
Posts with mentions or reviews of Flooder.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-07.
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I released a new game compatible with Game Boy Color!
Links: Buy a physical copy of the game: https://www.ferrantecrafts.com/listing/1173804126/flooder-game-cartridge-for-game-boy Medium article: https://oliver-balfour.medium.com/creating-new-games-for-old-hardware-56302ec1481f Download the rom: https://obalfour.itch.io/flooder Source code: https://github.com/Obalfour/Flooder
gbdk-2020
Posts with mentions or reviews of gbdk-2020.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-17.
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GB Studio: Drag and drop retro game creator for GameBoy
If you want to program the Gameboy or Gameboy color with C or C++ the SDCC compiler is typically used: https://sdcc.sourceforge.net/ There's a ton of good info and dev tools here: https://github.com/gbdk-2020/gbdk-2020
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Game Boy Competition 2023
This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
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any resources for expanding on ECS?
I was messing around with GBDK just last night, so I'm in no position to poke fun at you ;)
- Call of Duty: Retro Warfare
- What personal projects can you do with C++?
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Yo people I'm working on a GB Homebrew game in C and need some help running 2 loops at once I'll go into detail in the body
There is a c library for this. https://github.com/gbdk-2020/gbdk-2020
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I released a new game compatible with Game Boy Color!
If you have some programming experience, you can make your game using languages like C and assembly. However, you don’t need to know how to code to start making your own game. There’s a free and open source game creator named GB Studio, that allows you to create your own title using a drag and drop tool. In this case, I decided to use C with the GBDK 2020 library for my project, as it gave me adequate flexibility without the need to dive into a low-level language like assembly to do so. You can read this guide to choose which tool suits you best.
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Gameboy Homebrew Tutorial for Space Invaders
Last year i got started making Gameboy homebrew games. As a way to better learn the process, i decided to try re-making some classic games. In addition, i would post a tutorial. They say "In learning you teach, and in teaching you learn". This rings true for me, as in writing these tutorials it forces me to really analyze what aspects of game development i understand and what aspects i do not. Most recently i remade Space Invaders using GBDK-2020 and C. All source code and assets are available for free on GitHub.
- What programming languages were commonly used for games made in the 80's, 90's, and 2000's?
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Not your usual content on this sub, but I finally got all of my own homebrews on custom carts!
To fix this, some very recent communities are working on updated versions of the library without these issues: GBDK-N and GBDK 2020. I've personally moved on to the latter, but any tutorials for the original GBDK are still valid, such as the rudimentary ones on the GBDK wiki, or most notably Gaming Monsters' Youtube chanel (which sadly didn't exist when I got into GB development lol).