FirstPersonController
a tutorial for first person controller on unity (by jiankaiwang)
LANTICE
A Unity game based on Scanner Sombre and LIDAR (Garry's Mod) (by lunkums)
FirstPersonController | LANTICE | |
---|---|---|
1 | 3 | |
56 | 9 | |
- | - | |
0.0 | 10.0 | |
over 2 years ago | over 1 year ago | |
ShaderLab | ShaderLab | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FirstPersonController
Posts with mentions or reviews of FirstPersonController.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Issue - Trying to implement FPS movement and running into an issue with CharacterController.Move()
Thank you very much for pointing me in this direction. After following the breadcrumbs I found out that the low poly 3d asset set from the asset store included this script: https://github.com/jiankaiwang/FirstPersonController which had named their script CharacterController.cs tucked away in a folder. I'm definitely going to be watching out for random scripts in 3d assets now!
LANTICE
Posts with mentions or reviews of LANTICE.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-12.
-
Tips on creating a game development portfolio website?
Typically I use GitHub to explore the technical aspects of a project I built. In this example, https://github.com/lunkums/LANTICE I created a small prototype in Unity and discussed the features of technical features of the engine that helped me most (shaders and VFX graph).
-
I'm about to start my thesis so I can get a diploma, help me come up with a gaming related subject
I did sort of a case study on LIDAR in Unity not too long ago: https://github.com/lunkums/LANTICE
-
I had fun making a prototype inspired by LiDAR from garrys mod and Scanner Sombre! And I'm thinking of making a game out of it!
Nice! I just built something like this two weeks ago if you want to compare implementations https://github.com/lunkums/lantice
What are some alternatives?
When comparing FirstPersonController and LANTICE you can also consider the following projects:
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
SierpinskiGasketUnity - An implementation of the Sierpinski Gasket using Unity's GL class
UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
cool-retro-term - A good looking terminal emulator which mimics the old cathode display...
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing