FirebaseRTC
Phaser
FirebaseRTC | Phaser | |
---|---|---|
58 | 182 | |
476 | 35,792 | |
0.6% | - | |
0.0 | 9.6 | |
11 months ago | 4 months ago | |
JavaScript | JavaScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FirebaseRTC
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WebSocket vs. HTTP communication protocols
You might also consider assessing complementary or alternative technologies; WebSocket and HTTP aren’t the only options when it comes to real-time communication, after all. WebRTC is similar to WebSocket, with the key difference being that it’s used to implement peer-to-peer connections without relying on a server. That can be especially helpful for video calls, allowing participants to communicate directly without introducing load to your server.
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Wishing Upon A Star with Web AR for Disney’s Wish
We use WebRTC to gain access to a user’s camera and microphone using the getUserMedia method. Typically, I would gain access to both of these from the same call. However, our experience requires the camera to flip from facing the environment to facing the user and I noticed that the small period of time the flip occurred (and microphone wasn’t available) contributed to a bit of audio lagging in the final recorded video. This was one of the nastier bugs I faced in development. So, we’ll just access each of these on their own media streams so that the camera can flip independently from the microphone.
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Create a SwiftUI Video Streaming App With Fun Emoji Reactions
Low latency streaming (<500ms): The Video SDK's infrastructure is built with WebbRTC, which helps to deliver secure and ultra-low latency video streams to all audiences at different bandwidths.
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Develop a Video Chat App with WebRTC, Socket.IO, Express and React.
Web Real-Time Communication (WebRTC) is a technology developed by Google in 2013 for peer-to-peer communication. WebRTC enables web browsers to capture audio, video, exchange data, and teleconferencing without plugins or intermediaries. WebRTC achieve these through APIs and protocols that interact with one another. WebRTC media streaming when used with SocKet.IO will produce an application that streams media and exchange data instantly. Socket.IO is a library that provides low latency bi-directional communication between client and server. Socket.IO was built on websocket, a communication protocol that provides a full-duplex and low latency communication between server and browser. In this article, readers will learn how to build a video chat application using WebRTC and Socket.IO. This article is for web developers who wish to develop web applications that can stream media between two peers of computers in real-time without installing any plugins.
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Live video streaming app
Possibly you what to look into WebRTC: https://webrtc.org/
- Chat protokoli
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Use JS suited for Online Games?
Use the language you're comfortable with. Sounds like you're interested in creating a blockchain game. Writing your own simple game engine isn't simple. I would recommend utilizing an existing one for whatever language you want. If you still choose to write your own it can be a valuable lesson in graphical programming which I personally find fun. It's easier to cheat a webpage embedded game written in Javascript than one ported to WebASM in my experience and I've heard good things about WebRTC for embedded multiplayer games.
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Send data to specific client from another client with a server in middle[C#][TCP][UDP]
Have you looked into WebRTC? https://webrtc.org Seems like it supports exactly what you're looking for. SignalR is more for real-time messages, not really for streaming.
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Taking the Power Back with Web Meshes
P2P is nothing new. It is a long-established means of connecting two or more people directly over a network. Web browsers are very capable of a wide range of P2P connections. Many apps use WebRTC to enhance realtime apps, but it is still an underutilized technology. Even with WebRTC, many apps are designed around the dependence on a central app server with WebRTC performing a user experience enhancement. Web meshes turn this idea on its head: Instead of using P2P connections to enhance the user experience, what if P2P connections were the foundation of the user experience? In other words, what if there was no central server?
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I made a website sending file P2P
The good news is that after reading all I have a better understanding of the Web Realtime Communicate and the big view, not just about small things like sending files. You can read all about WebRTC here
Phaser
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Simple React Game Tutorial
Just use an actual game framework https://phaser.io/
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Not only Unity...
Phaser (MIT/JS) https://github.com/photonstorm/phaser
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Thirteen Potions Build Log
I used the Phaser framework to build the game! I didn't pick it for any particular reason, I just saw that they were offering prizes at the end of the game jam so I thought it'd be a good choice. In hindsight, once again, I should have read the fine print and realized that Phaser is very large for this kind of game jam, but MOVING ON.
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Alternative Game Engines for Marooned Unity Developers
Phaser: I've actually used this engine before! It's pretty decent if you're just making small browser games and really easy to use. I taught a programming class to kids aged 10-15 and we used this for a couple of projects. They had no problem making some decent games with it. MIT Licensed and would definitely recommend giving it a go if you want to make something that has the same sort of style as older browser flash games we all used to play on Miniclip and other similar sites.
- FLaNK Stack Weekly 18 September 2023
- Phaser: A fast, fun and free open source HTML5 game framework
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Consider web technologies for game development
https://phaser.io/ is a great framework to get started with
- Bitty Engine: A tiny powerful game engine
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Building a Mobile Game with Phaser and Ionic Vue: Part One
I love playing video games, especially console and mobile games. I learned about Phaser (an open source framework for building games with JavaScript) last year and have wanted to try out game development using the skills I already have as a web developer.
What are some alternatives?
flutter-webrtc-demo - Demo for flutter-webrtc
kaboom.js - 💥 JavaScript game library
mediasoup - Cutting Edge WebRTC Video Conferencing
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
NodePlayer.js - Pure JavaScrip HTML5 live stream player
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
open-easyrtc - Open-EasyRTC - EasyRTC Free of Priologic
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
webrtc-sdk - WebRTC Simple Calling API + Mobile SDK - A simplified approach to RTCPeerConnection for mobile and web video calling apps.
three.js - JavaScript 3D Library.
janus-gateway - Janus WebRTC Server
nextjs-boilerplate - A NextJS boilerplate with tailwindcss, eslint and prettier