FileToVox
Easy-Creator-PLY-Files
FileToVox | Easy-Creator-PLY-Files | |
---|---|---|
13 | 1 | |
419 | 1 | |
- | - | |
3.5 | 3.9 | |
7 months ago | 5 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
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FileToVox
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How to figure where object is open so I can FILL it?
Have you tried this tool: https://github.com/Zarbuz/FileToVox? In one of the issues someone had holes in their voxel file and the maintainer suggested using PLY file to fix it
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How to import a .obj with size bigger than 256?
I got it working using MeshToVox (thanks to Zarbuz on the magicavoxel discord for answering). You can choose the scale you need and the chunk size and it creates the vox model for you with the right scale and cut into multiple chunks already assembled :)
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Can't upload files to FiletoVox GUI
Just submit an issue here: https://github.com/Zarbuz/FileToVox/issues
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Is there a way to voxelize 3D models with materials in Magicavoxel?
The FileToVox project exists, but it hasn't been reliable for me.
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Hello, from the creek
Yes, I'm learning too. Here are the steps I used To generate a heightMap there are a lot of free tools like WorldPainter ..etc. For this work I used Heightmapper https://tangrams.github.io/heightmapper/ . You select your area and click export. Then resize the image since it's too big for MagicaVoxel. I've used paint for this. After that I converted the heightmap png image with FileToVoxGUI : https://github.com/Zarbuz/FileToVox/releases That's it you can now open generated .vox file in MagicaVoxel.
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Scaling
If I were you, I’d try exporting your model as an OBJ to a traditional 3D app, scale its resolution there, export the result as an OBJ, then import that into MeshToVox. You might have to clean up unwanted voxels generated by MeshToVox, but that’ll get you closer to what you want.
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How to 'voxelize' object
Go here and download the latest version of "MeshToVox.zip". The program is extremely easy to use, almost self-explanatory.
- Help needed to create a huge model
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OBJ to VOXEL
Have you taken a look at FileToVox?
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Converting OBJ files to voxel software workflow
Check out https://github.com/Zarbuz/FileToVox. The author (zarbuz) is also on the Magicavoxel (non official) discord too: https://discord.gg/E3UB8p36
Easy-Creator-PLY-Files
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Looking for idea - Mesh from coordinates
Hi, I see that the post is 6 days old but I'll reply anyway :), I'm the original author of the repository mentioned above, https://github.com/miventech/Easy-Creator-PLY-Files, if you want to represent a complete mesh, voxels or things like that, look for voxelization libraries ("Voxelizer"), since mine only focuses on PLY files to read data from point clouds... I don't read triangles or lines. If it works for you, it makes me happy that it is so, thank you :)
What are some alternatives?
voxwriter - Blender addon to export to the MagicaVoxel .vox format
lively - Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.
nbt-studio - An up-to-date NBT viewer and editor with lots of new features
Pcx - Point cloud importer & renderer for Unity
Colourful - 🎨 Open source .NET library for working with color spaces.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
Registry - Free and open source aerial data storage server for DroneDB.
Minecraft-Console-Client - Lightweight console for Minecraft chat and automated scripts
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
image-map - Converts image to maps for Minecraft Java and Bedrock
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.