FileToVox
voxwriter
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FileToVox | voxwriter | |
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13 | 1 | |
418 | 46 | |
- | - | |
3.5 | 0.0 | |
6 months ago | over 2 years ago | |
C# | Python | |
MIT License | GNU General Public License v3.0 only |
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FileToVox
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How to figure where object is open so I can FILL it?
Have you tried this tool: https://github.com/Zarbuz/FileToVox? In one of the issues someone had holes in their voxel file and the maintainer suggested using PLY file to fix it
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How to import a .obj with size bigger than 256?
I got it working using MeshToVox (thanks to Zarbuz on the magicavoxel discord for answering). You can choose the scale you need and the chunk size and it creates the vox model for you with the right scale and cut into multiple chunks already assembled :)
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Can't upload files to FiletoVox GUI
Just submit an issue here: https://github.com/Zarbuz/FileToVox/issues
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Is there a way to voxelize 3D models with materials in Magicavoxel?
The FileToVox project exists, but it hasn't been reliable for me.
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Hello, from the creek
Yes, I'm learning too. Here are the steps I used To generate a heightMap there are a lot of free tools like WorldPainter ..etc. For this work I used Heightmapper https://tangrams.github.io/heightmapper/ . You select your area and click export. Then resize the image since it's too big for MagicaVoxel. I've used paint for this. After that I converted the heightmap png image with FileToVoxGUI : https://github.com/Zarbuz/FileToVox/releases That's it you can now open generated .vox file in MagicaVoxel.
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Scaling
If I were you, I’d try exporting your model as an OBJ to a traditional 3D app, scale its resolution there, export the result as an OBJ, then import that into MeshToVox. You might have to clean up unwanted voxels generated by MeshToVox, but that’ll get you closer to what you want.
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How to 'voxelize' object
Go here and download the latest version of "MeshToVox.zip". The program is extremely easy to use, almost self-explanatory.
- Help needed to create a huge model
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OBJ to VOXEL
Have you taken a look at FileToVox?
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Converting OBJ files to voxel software workflow
Check out https://github.com/Zarbuz/FileToVox. The author (zarbuz) is also on the Magicavoxel (non official) discord too: https://discord.gg/E3UB8p36
voxwriter
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Converting OBJ files to voxel software workflow
If you use Blender, there is this: https://github.com/Spyduck/voxwriter
What are some alternatives?
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Colourful - 🎨 Open source .NET library for working with color spaces.
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Minecraft-Console-Client - Lightweight console for Minecraft chat and automated scripts
image-map - Converts image to maps for Minecraft Java and Bedrock
CsharpVoxReader - A generic C# reader for MagicaVoxel's vox file format
FunctionAnalyser - A tool that analyses your functions.
OpenNoteBlockStudio - An open-source Minecraft music maker.
opengametools - A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
vengi - free and open source voxel art tools - editor, thumbnailer and format converter
Easy-Creator-PLY-Files - Code to generate a PLY file based on a point cloud. dynamic and fast