FileToVox

Tool for convert files into Magicavoxel file (by Zarbuz)

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better FileToVox alternative or higher similarity.

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FileToVox reviews and mentions

Posts with mentions or reviews of FileToVox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-27.
  • How to figure where object is open so I can FILL it?
    1 project | /r/MagicaVoxel | 18 Dec 2022
    Have you tried this tool: https://github.com/Zarbuz/FileToVox? In one of the issues someone had holes in their voxel file and the maintainer suggested using PLY file to fix it
  • How to import a .obj with size bigger than 256?
    1 project | /r/MagicaVoxel | 14 Jun 2022
    I got it working using MeshToVox (thanks to Zarbuz on the magicavoxel discord for answering). You can choose the scale you need and the chunk size and it creates the vox model for you with the right scale and cut into multiple chunks already assembled :)
  • Can't upload files to FiletoVox GUI
    1 project | /r/VOXEL | 20 Apr 2022
    Just submit an issue here: https://github.com/Zarbuz/FileToVox/issues
  • Is there a way to voxelize 3D models with materials in Magicavoxel?
    1 project | /r/MagicaVoxel | 19 Apr 2022
    The FileToVox project exists, but it hasn't been reliable for me.
  • Hello, from the creek
    1 project | /r/MagicaVoxel | 16 Apr 2022
    Yes, I'm learning too. Here are the steps I used To generate a heightMap there are a lot of free tools like WorldPainter ..etc. For this work I used Heightmapper https://tangrams.github.io/heightmapper/ . You select your area and click export. Then resize the image since it's too big for MagicaVoxel. I've used paint for this. After that I converted the heightmap png image with FileToVoxGUI : https://github.com/Zarbuz/FileToVox/releases That's it you can now open generated .vox file in MagicaVoxel.
  • Scaling
    1 project | /r/MagicaVoxel | 26 Mar 2022
    If I were you, I’d try exporting your model as an OBJ to a traditional 3D app, scale its resolution there, export the result as an OBJ, then import that into MeshToVox. You might have to clean up unwanted voxels generated by MeshToVox, but that’ll get you closer to what you want.
  • How to 'voxelize' object
    1 project | /r/MagicaVoxel | 1 Mar 2022
    Go here and download the latest version of "MeshToVox.zip". The program is extremely easy to use, almost self-explanatory.
  • Help needed to create a huge model
    1 project | /r/MagicaVoxel | 9 Feb 2022
  • OBJ to VOXEL
    1 project | /r/VoxelGameDev | 1 Dec 2021
    Have you taken a look at FileToVox?
  • Converting OBJ files to voxel software workflow
    2 projects | /r/VoxelGameDev | 27 Jul 2021
    Check out https://github.com/Zarbuz/FileToVox. The author (zarbuz) is also on the Magicavoxel (non official) discord too: https://discord.gg/E3UB8p36
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Basic FileToVox repo stats
13
447
3.5
over 1 year ago

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