FactoryPlanner
PipeVisualizer
FactoryPlanner | PipeVisualizer | |
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64 | 12 | |
75 | 5 | |
- | - | |
9.2 | 8.6 | |
4 months ago | about 1 month ago | |
Lua | Lua | |
MIT License | MIT License |
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FactoryPlanner
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Hello, this is the first time I'm posting, I wanted to know what you think of my automatic red and green science system, I'm still quite new in the factory and I haven't made much progress yet because I always get caught up in madness and delete the world and start again.
(Or you can just use a site like factoriolab or a mod like factory planner to do the math for you and have perfect ratios anyway. The only wrong way to play is whatever way you don't find fun.)
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isnt this bus massive for early - mid game?
Use Factory Planner to figure this kind of stuff out. https://mods.factorio.com/mod/factoryplanner
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SE fatigue
SE has quite complex recpies, especially for space science and processing of the new ores. I would have stopped playing a long time ago if it hadn't been for planner mods like Factory Planner ( https://mods.factorio.com/mod/factoryplanner ). I found Helmod's interface to be rather complicated so I mostly use Factory Planner even though I keep both around (Helmod provides some additional options like planning your build around the amount of available ingredients or number of crafting machines). With the "matrix solver" feature, you can plan a factory layout that produces the amount of materials you need and takes care of most/all byproducts. This makes the process of planning fun instead of tedious and then putting it in action and watching your new factory section go brrrrrr as it produces a new shiny thing for you to enjoy feels very rewarding.
- Reactors
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Applying a tech research cost multiplier to a Seablock run
Using a planner like YAFC, Foreman, Helmod, and Factory Planner is highly recommended. Also, the following mods are recommended for a megabase needed to finish a high-multiplier game:
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Havent played for a while, what are the best QOL mods?
FactoryPlanner or Helmod - Helps designing production chains. Quite complex at start, but well worth it. Factory Planner is the newer and cleaner design.
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Right mods for Modded Minecraft Expert Pack & Satisfactory Lover
Factory planner. This mod allows you to plan out the production before hand (makes making everything pretty way easier as you know how many machines are needed)
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creating sand in se + k2
Secondarily, you could use a mod like Helmod and/or Factory Planner to help you figure out how to make items. These mods are better focused for chains - i.e. breaking down an item (e.g. a science pack) down into smaller parts (e.g. ores), but they can also serve the function of letting you know which machine to use for which recipe.
- Excluding red belts, what are some ways I can improve the throughput as my ore line descends
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Space exploration calculator???
I personally use the Factory Planner mod because it has some nice in-game features like automatic blueprints from the calculation.
PipeVisualizer
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Mixed Fluids
If you're open to using a mod to troubleshoot, I like Pipe Visualizer - Factorio Mods
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What's your favorite not-an-overhaul mod?
Pipe Visualizer is a god-send.
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Seablock 100x Pre-FTL base tour
Pipe visualizer: https://mods.factorio.com/mod/PipeVisualizer
- Starting a new Krastorio 2 + Space Exploration game, what mods would you recommend?
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Havent played for a while, what are the best QOL mods?
PipeVisualizer - Highlights pipes of different fluids!
- Help getting past oil
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Literally Unplayable
PipeVisualizer can be helpful when debugging pipes.
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Wire Visualization Mod?
Something like Pipe Visualizer but for wires?
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Just updated my pipe/belt system highlighter mod to 1.1
Honestly, I prefer Pipe Visualizer for pipes. The colorful lines are easier on my eyes to see.
- I spent 34 hours designing this 2-2 balancer. What do you think? I'm quite proud of it (Pyanodons)
What are some alternatives?
factorio-blueprint-visualizer - A python library to artfully visualize Factorio Blueprints and an interactive web demo for using it.
factorio-stuff
Foreman2 - Visual planning tool for Factorio
ick-automatic-train-repair - If any locomotive or wagon is destroyed the train is stopped and a ghost is created. Including inventory filters and inventory limit, fuel and equipment. As soon as the train is fully repaired it is set to automatic mode again.
factoriolab - Angular-based calculator for factory games like Factorio and Dyson Sphere Program
ModuleInserterSimplified - Factorio mod for inserting module requests into machines
SeaBlock - Factorio mod pack Sea Block
FactorioScripts - Useful Python scripts for my Factorio mods
UntitledGuiGuide - A Factorio GUI tutorial
mods - Angelsmods Repository
yafc - Powerful Factorio calculator/analyser that works with mods
factorio-replay-timelapse - Make timelapses from Factorio replay saves!