PipeVisualizer
Visualize the layout and fluids in Factorio pipe networks. (by raiguard)
ModuleInserterSimplified
Factorio mod for inserting module requests into machines (by tburrows13)
PipeVisualizer | ModuleInserterSimplified | |
---|---|---|
12 | 14 | |
5 | 3 | |
- | - | |
8.4 | 5.7 | |
11 days ago | 3 months ago | |
Lua | Lua | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PipeVisualizer
Posts with mentions or reviews of PipeVisualizer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-26.
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Mixed Fluids
If you're open to using a mod to troubleshoot, I like Pipe Visualizer - Factorio Mods
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What's your favorite not-an-overhaul mod?
Pipe Visualizer is a god-send.
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Seablock 100x Pre-FTL base tour
Pipe visualizer: https://mods.factorio.com/mod/PipeVisualizer
- Starting a new Krastorio 2 + Space Exploration game, what mods would you recommend?
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Havent played for a while, what are the best QOL mods?
PipeVisualizer - Highlights pipes of different fluids!
- Help getting past oil
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Literally Unplayable
PipeVisualizer can be helpful when debugging pipes.
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Wire Visualization Mod?
Something like Pipe Visualizer but for wires?
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Just updated my pipe/belt system highlighter mod to 1.1
Honestly, I prefer Pipe Visualizer for pipes. The colorful lines are easier on my eyes to see.
- I spent 34 hours designing this 2-2 balancer. What do you think? I'm quite proud of it (Pyanodons)
ModuleInserterSimplified
Posts with mentions or reviews of ModuleInserterSimplified.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-02.
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I never thought it would happen to me...
As for the module planner, consider checking out Module Inserter Simplified. It's a bit more streamlined.
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What is a mod you wouldnât be able to live without anymore?
Bottleneck, constructron, enhanced_map_colors, even_distribution_lite, fastremovetiles, module_inserter_Simplefied, quickmaptag, realisticores, uranium_geiger, VehicleSnap, WoodDoesBurn
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Mod Recommendations to go alongside K2+SE
Module Inserter Extended and Module Inserter Simplified - Pretty much what they say on the tin, they add extra tools for more easily shoving modules into everything. I used to use Simplified, but the altered beacons in SE made the flexibility of Extended very useful, and both are very easy to use (though if you're using Extended and often adjust your presets, remember to click the dang check box in the popup UI before closing it!)
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Did you know you can put fish back with "z"?
Also the excellent Module Inserter Simplified, Factory Search and various other cool mods.
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Havent played for a while, what are the best QOL mods?
Module Inserter Simplified (or Module Inserter) - Allows to insert modules with bots after buildings are already built.
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PSA: Nav-Sat view, while not in space exploration mod
If you add my other mod: https://mods.factorio.com/mod/ModuleInserterSimplified
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Modules help
I recommend Module Inserter Simplified (newer, simple interface) or Module Inserter (older, different configuration style).
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100+ hours into an SE factory with a dozen planets colonized, and just realized I've been placing MK3 production modules instead of MK9. Every. Building. Luckily, there's a mod for that. Whoever created it, I love you dearly.
Module Inserter Simplified lets you simply drag around buildings to add or remove the selected module.
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Can you insert modules into beacons from the map? Or do you have to walk around and manually insert them?
If you're OK with mods then Module Inserter Simplified can let you request modules for buildings from the map.
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I spent 34 hours designing this 2-2 balancer. What do you think? I'm quite proud of it (Pyanodons)
ModuleInserterSimplified
What are some alternatives?
When comparing PipeVisualizer and ModuleInserterSimplified you can also consider the following projects:
factorio-stuff
factorio-example-mod - Lightweight modular example mod with various features and compatibilities
FactoryPlanner - A mod for Factorio. Allows you to plan out your production in detail.
ick-automatic-train-repair - If any locomotive or wagon is destroyed the train is stopped and a ghost is created. Including inventory filters and inventory limit, fuel and equipment. As soon as the train is fully repaired it is set to automatic mode again.