ModuleInserterSimplified
factorio-example-mod
ModuleInserterSimplified | factorio-example-mod | |
---|---|---|
14 | 1 | |
3 | 25 | |
- | - | |
5.7 | 4.1 | |
3 months ago | 8 months ago | |
Lua | Lua | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ModuleInserterSimplified
-
I never thought it would happen to me...
As for the module planner, consider checking out Module Inserter Simplified. It's a bit more streamlined.
-
What is a mod you wouldnât be able to live without anymore?
Bottleneck, constructron, enhanced_map_colors, even_distribution_lite, fastremovetiles, module_inserter_Simplefied, quickmaptag, realisticores, uranium_geiger, VehicleSnap, WoodDoesBurn
-
Mod Recommendations to go alongside K2+SE
Module Inserter Extended and Module Inserter Simplified - Pretty much what they say on the tin, they add extra tools for more easily shoving modules into everything. I used to use Simplified, but the altered beacons in SE made the flexibility of Extended very useful, and both are very easy to use (though if you're using Extended and often adjust your presets, remember to click the dang check box in the popup UI before closing it!)
-
Did you know you can put fish back with "z"?
Also the excellent Module Inserter Simplified, Factory Search and various other cool mods.
-
Havent played for a while, what are the best QOL mods?
Module Inserter Simplified (or Module Inserter) - Allows to insert modules with bots after buildings are already built.
-
PSA: Nav-Sat view, while not in space exploration mod
If you add my other mod: https://mods.factorio.com/mod/ModuleInserterSimplified
-
Modules help
I recommend Module Inserter Simplified (newer, simple interface) or Module Inserter (older, different configuration style).
-
100+ hours into an SE factory with a dozen planets colonized, and just realized I've been placing MK3 production modules instead of MK9. Every. Building. Luckily, there's a mod for that. Whoever created it, I love you dearly.
Module Inserter Simplified lets you simply drag around buildings to add or remove the selected module.
-
Can you insert modules into beacons from the map? Or do you have to walk around and manually insert them?
If you're OK with mods then Module Inserter Simplified can let you request modules for buildings from the map.
-
I spent 34 hours designing this 2-2 balancer. What do you think? I'm quite proud of it (Pyanodons)
ModuleInserterSimplified
factorio-example-mod
What are some alternatives?
PipeVisualizer - Visualize the layout and fluids in Factorio pipe networks.
even-distribution - Even Distribution Factorio Mod
factorio-replay-timelapse - Make timelapses from Factorio replay saves!
factorio-lua-compiler - [Factorio mod]
Satisfactorio - Factorio mod that brings Satisfactory mechanics
factorio-money-UI - [Factorio mod] Adds new UI into player's inventory to show money.
commands - Adds switchable safe commands for Factorio. Feel free to suggest your commands.
SeaBlock - Factorio mod pack Sea Block
show-health-and-shield - [Factorio mod] Custom your UI. For example: new UI, displaying parameters of players and vehicles and adding many custom settings.
Logistic-Train-Network - Factorio mod adding logistic network for trains.
factorio-useful_book - [Factorio mod] Store and use any script in Lua/Candran/Teal/MoonScript or create custom commands. Admins can share access to an executable code to players.
TLBE - TLBE - Time Lapse Base Edition