FactoryPlanner
A mod for Factorio. Allows you to plan out your production in detail. (by ClaudeMetz)
FactorioScripts
Useful Python scripts for my Factorio mods (by ClaudeMetz)
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FactoryPlanner | FactorioScripts | |
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64 | 1 | |
75 | 1 | |
- | - | |
9.2 | 5.2 | |
3 months ago | 4 months ago | |
Lua | Python | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FactoryPlanner
Posts with mentions or reviews of FactoryPlanner.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-14.
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Hello, this is the first time I'm posting, I wanted to know what you think of my automatic red and green science system, I'm still quite new in the factory and I haven't made much progress yet because I always get caught up in madness and delete the world and start again.
(Or you can just use a site like factoriolab or a mod like factory planner to do the math for you and have perfect ratios anyway. The only wrong way to play is whatever way you don't find fun.)
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isnt this bus massive for early - mid game?
Use Factory Planner to figure this kind of stuff out. https://mods.factorio.com/mod/factoryplanner
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SE fatigue
SE has quite complex recpies, especially for space science and processing of the new ores. I would have stopped playing a long time ago if it hadn't been for planner mods like Factory Planner ( https://mods.factorio.com/mod/factoryplanner ). I found Helmod's interface to be rather complicated so I mostly use Factory Planner even though I keep both around (Helmod provides some additional options like planning your build around the amount of available ingredients or number of crafting machines). With the "matrix solver" feature, you can plan a factory layout that produces the amount of materials you need and takes care of most/all byproducts. This makes the process of planning fun instead of tedious and then putting it in action and watching your new factory section go brrrrrr as it produces a new shiny thing for you to enjoy feels very rewarding.
- Reactors
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Applying a tech research cost multiplier to a Seablock run
Using a planner like YAFC, Foreman, Helmod, and Factory Planner is highly recommended. Also, the following mods are recommended for a megabase needed to finish a high-multiplier game:
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Havent played for a while, what are the best QOL mods?
FactoryPlanner or Helmod - Helps designing production chains. Quite complex at start, but well worth it. Factory Planner is the newer and cleaner design.
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Right mods for Modded Minecraft Expert Pack & Satisfactory Lover
Factory planner. This mod allows you to plan out the production before hand (makes making everything pretty way easier as you know how many machines are needed)
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creating sand in se + k2
Secondarily, you could use a mod like Helmod and/or Factory Planner to help you figure out how to make items. These mods are better focused for chains - i.e. breaking down an item (e.g. a science pack) down into smaller parts (e.g. ores), but they can also serve the function of letting you know which machine to use for which recipe.
- Excluding red belts, what are some ways I can improve the throughput as my ore line descends
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Space exploration calculator???
I personally use the Factory Planner mod because it has some nice in-game features like automatic blueprints from the calculation.
FactorioScripts
Posts with mentions or reviews of FactorioScripts.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-26.
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Alt-F4 #53 - Laziness through Automation
I automated a few processes related to mod development before, most notably the process of bundling up a new release and all the micro-management that comes with that. In that particular case, it’s not even really because I didn’t want to do the same tedious steps for all of my releases (169 and counting for Factory Planner); it’s more about preventing me from making mistakes during that process, which could lead to broken versions getting to users and so on, which would be bad.
What are some alternatives?
When comparing FactoryPlanner and FactorioScripts you can also consider the following projects:
factorio-blueprint-visualizer - A python library to artfully visualize Factorio Blueprints and an interactive web demo for using it.
Foreman2 - Visual planning tool for Factorio
factoriolab - Angular-based calculator for factory games like Factorio and Dyson Sphere Program
SeaBlock - Factorio mod pack Sea Block
UntitledGuiGuide - A Factorio GUI tutorial
mods - Angelsmods Repository
yafc - Powerful Factorio calculator/analyser that works with mods
PipeVisualizer - Visualize the layout and fluids in Factorio pipe networks.
factorio-replay-timelapse - Make timelapses from Factorio replay saves!
Satisfactorio - Factorio mod that brings Satisfactory mechanics
factorio-cheat-sheet - Cheat Sheet for Factorio
FactoryPlanner vs factorio-blueprint-visualizer
FactoryPlanner vs Foreman2
FactoryPlanner vs factoriolab
FactoryPlanner vs SeaBlock
FactoryPlanner vs UntitledGuiGuide
FactoryPlanner vs mods
FactoryPlanner vs yafc
FactoryPlanner vs PipeVisualizer
FactoryPlanner vs factorio-replay-timelapse
FactoryPlanner vs Satisfactorio
FactoryPlanner vs factorio-cheat-sheet