Fable: F# |> BABEL
pioneer
Fable: F# |> BABEL | pioneer | |
---|---|---|
60 | 38 | |
2,826 | 1,566 | |
0.8% | 1.0% | |
9.7 | 9.7 | |
9 days ago | 5 days ago | |
F# | C++ | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fable: F# |> BABEL
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Dada, an Experiement by the Creators of Rust
This conversation could be referring to https://fable.io/
Other than that, the question is indeed strange and I agree with your statements.
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Exploring a foreign F# codebase
NOTE: For larger codebases with more history it is likely that the Program.fs file will have a lot of orchestration and logic as well. given that it is often where everything clashes and starts, for example the Fable Entrypoint is in Entry.fs and it contains a lot of code. The best you can do always is to start at the bottom of the file and work your way up. Remember: Everything at the bottom uses what has already been defined at the top so there are no circular dependencies or random functions/types at the bottom that can trip you off, everything comes from the top!
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Revisiting WASM for F#
I am a big fan of going with web components + plain (build-less) javascript whenever possible, so it is not surprising that I often favor things like the Fable Compiler, where I can target my F# code directly to javascript and be as close to the native JS experience as possible, both for interop concerns and for ecosystem integration.
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A new F# compiler feature: graph-based type-checking
Fable compiler - https://fable.io/
The F# community is very friendly (these sub-communities as well), and they have plenty of good issues/opportunities to contribute OSS work to across any skill level.
Phosphor isn't hiring right now, but we expect to begin a search for FE/interface engineers over the next few month. Email [email protected] for anyone interested.
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Building React Components Using Unions in TypeScript
Naturally I’d recommend using a better language such as ReScript or Elm or PureScript or F#‘s Fable + Elmish, but “React” is the king right now and people perceive TypeScript as “less risky” for jobs/hiring, so here we are.
- Fable: an F# to Dart compiler
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Dart 3.1 and a retrospective on functional style programming in Dart
Stuff like this: https://github.com/fable-compiler/Fable/issues/1822
It just seems like an incredibly ambitious project that appears to have very little equal but is mainly worked on by a handful of people but no corporate backing. I get the feeling that if you want to use it, you'll either be the only one doing what you're doing or among just a few people. I already use F# and feel this way about the core language itself.
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Elixir – Why the dot (when calling anonymous functions)?
F# is also part of the OCaml family, has a great to-JS transpiler (https://fable.io/) and F# code can also be used in .NET projects.
- Is it possible to write games like Pac-Man in a functional language?
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URGENT HELP NEEDED! Should I learn C#, ASP.NET and the new MAUI framework?
I have heard many good things about https://fable.io/ Fable converts F# code to JavaScript. There are currently 407 packages available for interacting with existing JavaScript packages and frameworks.
pioneer
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SpaceTraders: A multiplayer game built on a free web API
Not to be confused with Pioneer Spacesim, the remake of Elite 2, a free online game
https://pioneerspacesim.net/
- Pioneer – An Open Source space adventure game set in our galaxy
- Semi realistic space games. Newtonian physics - but not necessarily full orbital dynamics
- What is the best space exploration game to play?,something like space engine and you can ride your own spaceship
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understanding that the game isn't pauseble
A couple of months ago I told one of my friends "My computer is too crappy for Elite: Dangerous but I enjoy Pioneer". The following day he complained I'd dropped a nuke on his free time.
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can anyone find a hardcore and very realistic spacesim?
Pioneer Space Sim: https://pioneerspacesim.net/
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Pioneer update 2023-02-03 released - Free & open-source space trading and combat sim game
The release page is probably a better link, since it includes screenshots, a changelog, and downloads.
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2023 Feb 3 - New release
The Pioneer team is pleased to announce the Pioneer Day 2023 release! Featuring a new ship, larger cities, new missions, in-system trading, combat improvements, and much more!
- space sim for resource poor PC?
What are some alternatives?
rescript-compiler - The compiler for ReScript.
oolite - The main Oolite repository.
Sutil - Lightweight front-end framework for F# / Fable. No dependencies.
Blender-FLIP-Fluids - The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
ClojureCLR - A port of Clojure to the CLR, part of the Clojure project
space-nerds-in-space - Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
orbiter - Open-source repository of Orbiter Space Flight Simulator
Feliz - A fresh retake of the React API in Fable and a collection of high-quality components to build React applications in F#, optimized for happiness
tilck - A Tiny Linux-Compatible Kernel
haxe - Haxe - The Cross-Platform Toolkit
warzone2100 - Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+