FNA
heaps
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FNA
- FNA 23.12.07 Hotfix
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Not only Unity...
MonoGame (MPL/С#) https://fna-xna.github.io/
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kni VS FNA - a user suggested alternative
2 projects | 10 Oct 2023
- FNA 23.08 is out
- FNA 23.07 is Out
- FNA 23.06 is out
heaps
- Not only Unity...
- List of Unity alternatives
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Unity's Trap
Maybe the engine used for Dead Cells, https://heaps.io ?
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Ask HN: Best stack to make a 2D game in 2023
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays.
Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features.
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What is the worst engine you've ever used and why?
Not really the worst, but you can say my least favorite, and that would be heaps.io
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why are gamedevs so against sharing code?
Yeah I think it's ideal for 2D development. Look into heaps.io . . you might like it! These days it seems the best source of community for haxe is in their official discord server.
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Picking a language
Many frameworks will let you export for the web, even if you don't code your game in JS. Unity, Godot, Bevy(?), heaps.io ... the list goes on and on.
- Ask HN: Why Adobe still can't figure out Flash on WASM?
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I tried the Flash AS3 at school and it was nice
It takes a little while to get comfortable with heaps.io, largely because tutorials in the Haxe world are pretty limited. Here's a good place to start:
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Everybody always says to 'build your own projects' or 'solve your own problems', what are some things you've done or personally solved for yourself that can inspire others to get their own ideas from?
I'm going to go out on a limb and say that most people use Unity or Godot for jams these days. But as long as your framework exports for the web, you should be fine. Personally, I use haxe and heaps.io, but it's a bit of an outlier and probably requires learning a new language on top of learning a framework.
What are some alternatives?
MonoGame - One framework for creating powerful cross-platform games.
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
Battle-Cats-Save-File-Editor - Battle Cats Save File Editor made in C# that requires root/rooted emulator and a PC
Kha - Ultra-portable, high performance, open source multimedia framework.
Stride Game Engine - Stride Game Engine (formerly Xenko)
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
FNA3D - FNA3D - 3D Graphics Library for FNA
armory - 3D Engine with Blender Integration
osu-framework - A game framework written with osu! in mind.
raylib - A simple and easy-to-use library to enjoy videogames programming