FFMpegCore VS FFMediaToolkit

Compare FFMpegCore vs FFMediaToolkit and see what are their differences.

FFMpegCore

A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications (by rosenbjerg)

FFMediaToolkit

FFMediaToolkit is a cross-platform video decoder/encoder library for .NET that uses FFmpeg native libraries. It supports video frames extraction, reading stream metadata and creating videos from bitmaps in any format supported by FFmpeg. (by radek-k)
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FFMpegCore FFMediaToolkit
3 2
1,474 348
- -
5.0 4.6
27 days ago 9 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FFMpegCore

Posts with mentions or reviews of FFMpegCore. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-16.
  • Video Compression In C#
    1 project | /r/learnprogramming | 16 May 2023
  • Visual Basic Home Server Application
    1 project | /r/visualbasic | 14 Apr 2021
    For getting info about the files, Im cribbing from a dll called FFMpegCore- https://github.com/rosenbjerg/FFMpegCore , its a wrapper around FFmpeg (so you need put a copy of ffmpeg & ffprobe) in your output folder so that works correctly
  • Converting video with FFmpegCore
    2 projects | dev.to | 16 Mar 2021
    Working with multimedia is terra incognita for most of the developers since it's something that one rarely encounters while working with usual business applications. So when I was tasked to convert video for the project I'm currently working on I was expecting to deal with some sort of old poorly maintained C++ library. So FFmpegCore was a pleasant surprise since it enables working with .Net Core which is an area of my expertise.

FFMediaToolkit

Posts with mentions or reviews of FFMediaToolkit. We have used some of these posts to build our list of alternatives and similar projects.
  • C# on Arch: FFmpeg (FFMediaToolkit) MediaOutput..Video.AddFrame(FrameToImageData(ImageData)) causes program to exit with code 139
    1 project | /r/archlinux | 19 May 2021
    Bug has been reported: https://github.com/radek-k/FFMediaToolkit/issues/81
  • C# : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory
    1 project | /r/archlinux | 6 May 2021
    I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message: `` /home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory. On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files For more informations please see https://github.com/radek-k/FFMediaToolkit#setup at FFMediaToolkit.FFmpegLoader.LoadFFmpeg() at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension) at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable1 format) at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path) at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11 at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12 at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8

What are some alternatives?

When comparing FFMpegCore and FFMediaToolkit you can also consider the following projects:

MixedReality-WebRTC - MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience

Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.

FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git

ffmpeg_batch - FFmpeg Batch AV Converter

YoutubeDLSharp - A simple .NET wrapper library for youtube-dl and yt-dlp

vmaf-gui - A GUI built using C# to make Netflix's VMAF easier to use

FfmpegEnkoder - Quick way of encoding videos using ffmpeg

Flyleaf - Media Player .NET Library for WinUI 3/ WPF/WinForms (based on FFmpeg/DirectX)

tricycle - Video transcoding... easier than riding a bike.

NotEnoughAV1Encodes - GUI for AV1 (aomenc, rav1e & svt-av1)

NLog - NLog - Advanced and Structured Logging for Various .NET Platforms