Erics-MagicaVoxel-Shaders VS Terrain-Builder

Compare Erics-MagicaVoxel-Shaders vs Terrain-Builder and see what are their differences.

Erics-MagicaVoxel-Shaders

Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Advanced Flood System etc. (by CodingEric)

Terrain-Builder

🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU! (by FarazzShaikh)
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Erics-MagicaVoxel-Shaders Terrain-Builder
2 1
201 322
- -
0.0 0.0
almost 2 years ago about 2 years ago
JavaScript
MIT License -
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Erics-MagicaVoxel-Shaders

Posts with mentions or reviews of Erics-MagicaVoxel-Shaders. We have used some of these posts to build our list of alternatives and similar projects.

Terrain-Builder

Posts with mentions or reviews of Terrain-Builder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-29.

What are some alternatives?

When comparing Erics-MagicaVoxel-Shaders and Terrain-Builder you can also consider the following projects:

prod80-ReShade-Repository - Effects created for ReShade

erodr - An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion

magicavoxel-shaders - A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.

SimpleHydrology - Procedural Hydrology / River / Lake Simulation

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

procedural-generation - A mostly javascript-centric resource / links list on procedural content generation (PCG).

spark-liquefy - Photoshop's liquefy filter in Meta Spark

Houdini_TaleSpire_Terrain_Generation_Toolset - A toolset to procedurally create terrain for TaleSpire in Houdini.