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Top 23 Noise Open-Source Projects
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rathole
A lightweight and high-performance reverse proxy for NAT traversal, written in Rust. An alternative to frp and ngrok.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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voice_datasets
🔊 A comprehensive list of open-source datasets for voice and sound computing (95+ datasets).
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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inaSpeechSegmenter
CNN-based audio segmentation toolkit. Allows to detect speech, music, noise and speaker gender. Has been designed for large scale gender equality studies based on speech time per gender.
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File-Injector
File Injector is a script that allows you to store any file in an image using steganography
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StochasticDiffEq.jl
Solvers for stochastic differential equations which connect with the scientific machine learning (SciML) ecosystem
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procedural-tileable-shaders
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
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Erics-MagicaVoxel-Shaders
Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Advanced Flood System etc.
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gfx
Convenience package for dealing with graphics in my pixel drawing experiments. (by peterhellberg)
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Noisekun
:headphones: Web page for listen combinations of sounds for relax, sleep, or getting more productive on tasks.
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Noise
A procedural function that generates dendritic patterns and is locally computable. (by mgaillard)
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Project mention: Rathole – A lightweight reverse proxy in Rust like frp and ngrok | news.ycombinator.com | 2024-03-07
If you go to the FastNoiseLite github you'll see there's a FastNoiseLite.glsl file, this file contains the entire library. So to use this in a shader we need to use the new shader #inlude preprocessor. In short, create a new ShaderInclude resource, paste the contents of the FastNoiseLite.glsl file into it and then simply #include it in your shader.
I have a little hobby project where I record an FM radio music station using a SDR and then remove all the non-music portions for offline listening. I like the music selections the DJs pick, but I prefer not to listen to the DJ commentary and the advertisements.
I evaluated three methods of recording: analog capture from a standalone FM receiver, using this nrsc5 library to record the "HD" radio stream, and using an AirSpy SDR with this library: https://github.com/jj1bdx/airspy-fmradion
Recording the "HD" (what a misnomer) radio was nice in that there was no hiss or multipath effects, but in comparison to the other methods the digital compression artifacts became impossible to un-hear. It seems to top out at about 96 kbps
The airspy-fmradion library has some nice stuff in it to address multipath, resulting in the best audio quality of the three methods I tested.
I use https://github.com/ina-foss/inaSpeechSegmenter to identify which segments of the recordings are speech vs. music.
I found this library with some really useful 3D noise nodes but the unfortunate thing is that I cannot find a proper 3D noise like Unity's Simple Noise.
You can study the code here: https://github.com/lmas/opensimplex
Prod80's shader pack has few good solutions. Just to name a few: Color Balance, Shadows_Midtones_Highlights, Color Gamut, Correct Color or Correct Contrast.
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A note from our sponsor - WorkOS
workos.com | 28 Apr 2024
Index
What are some of the best open-source Noise projects? This list will help you:
Project | Stars | |
---|---|---|
1 | rathole | 7,636 |
2 | FastNoise | 2,549 |
3 | voice_datasets | 1,535 |
4 | keys | 907 |
5 | FastNoise2 | 901 |
6 | android-app | 852 |
7 | noise-rs | 777 |
8 | inaSpeechSegmenter | 695 |
9 | fundsp | 646 |
10 | File-Injector | 418 |
11 | framework-reproducibility | 417 |
12 | kalmanjs | 396 |
13 | Noisy-Nodes | 393 |
14 | perlin-numpy | 268 |
15 | StochasticDiffEq.jl | 234 |
16 | opensimplex | 233 |
17 | procedural-tileable-shaders | 230 |
18 | Erics-MagicaVoxel-Shaders | 201 |
19 | open-simplex-noise-js | 138 |
20 | gfx | 137 |
21 | prod80-ReShade-Repository | 132 |
22 | Noisekun | 129 |
23 | Noise | 71 |
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