Epic-Asset-Manager
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Epic-Asset-Manager | Slint | |
---|---|---|
25 | 60 | |
338 | 3,094 | |
5.3% | - | |
1.7 | 9.9 | |
6 days ago | about 2 years ago | |
Rust | Rust, C++, JavaScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Epic-Asset-Manager
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Unreal Engine 5.2.0 binary alongside Quixel Bridge Plugin released
I use the wonderful Epic Asset manager, available from Flathub
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Unreal Engine 5.1.0 binary alongside Quixel Bridge Plugin released
Also available through Epic Asset Manager. Required a slight fix, but is ok now. Not sure what to do with the bridge plugin though..
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Anyone actually using Unreal on Linux? Or other game engines? What do you recommend?
-There’s a flatpak called Epic Asset Manager (is also on AUR), there you can install the engine itself, you can download assets or even games from EGS (although for games I prefer heroic launcher)
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[Linux] Install Official Linux binaries with Epic Asset Manager
The recommended way of getting Epic Asset Manager is through flathub so if you want to give it a go, try that route.
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Setting up Unreal Engine 5 on your Linux Desktop or Steam Deck
Epic Asset Manager is working to use official prebuilt binary instead of using Docker image/UE source code (#201) so I hope that remove the require to link Epic account with GitHub account.
- Unreal Engine 5 on Pop!_OS
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Unreal Engine is now available to download for Linux
Are you referring to this Epic Asset Manager?
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Can We Please Get Vault Soring (Creator, Custom Groups, etc) or a Filter to Find Everything That Needs An Update or even hide stuff? So annoying
My hope is that the community maintained asset manager gets more popular, since this kind of thing shouldn't be that hard to add.
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[Guide] How to install Unity in a unsupported distro using Containers
That's all for now. I didn't test how unity works because I have no experince with Unity but hopefully this guide is helpful. Also I will write a guide soon about how to install Unreal engine without compiling from source using containers. Spoiler alert: by using Epic Asset Manager [EAM](https://github.com/AchetaGames/Epic-Asset-Manager) which is far more simpler
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How do I install Unreal Engine 5 in Mint Linux?
You can use https://github.com/AchetaGames/Epic-Asset-Manager for assets and you can try installing engine that way (not sure how well it works, i compile UE from source)
Slint
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Slint VS slint - a user suggested alternative
2 projects | 17 Oct 2023
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Will Qt support the Rust language by default? (just curiosity)
As an anecdote, the three top contributors to sixtyfps are ex-Qt people. I think it is not anecdotal that there is at least some degree of overlap and competition between Rust and C++, and that this is a market that surely The Qt Company is watching.
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BeeWare – write Python, run as native everywhere
SixtyFPS (https://sixtyfps.io/) is in progress for Rust, but it is still early days. It also does not technically use a native toolkit (it uses Qt), but I believe that might be on roadmap. For traditional GUI apps, I think the lack of a table or tree widget is the most limiting for the time being. They have stated they intend to remedy that.
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What are the best GUI libraries for a potentially “serious”/large project?
The most promising GUI hasn't been posted here, SixtyFPS. It's in it's early stages and not FOSS, but it's built by some ex-QT cats and has a lot of potential.
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Is there a reliable and documented GUI library out there?
People have been recommending https://sixtyfps.io/ to me.
- Images in sixtyfps
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Is it worth writing a GUI toolkit in Rust?
There is already a project to make a Qt like GUI toolkit in Rust: https://sixtyfps.io/ It is really similar to Qt https://sixtyfps.io/releases/0.1.5/docs/rust/sixtyfps/index.html
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Tauri – Electron alternative written in Rust
People are doing that too. https://sixtyfps.io/ is basically a Qt clone in Rust, actually developed by previous Qt developers.
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
spdlog, a pretty useful and more and more commonly used logging library for C++.\ SixtyFPS, an emerging GUI library for Rust, but you can use it in multiple languages. It uses OpenGL or Qt currently as backend (well, it's a new library and they wanted two from the get-go to make sure their abstractions are done right/well enough). They started a company this year for it too.
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Why I choose Electron even when I wanted to use QT
Just so some are not aware, there's a new project called sixtyfps by some people who were in the Qt world for long. I didn't take a deep dive into it but it looks promising.
What are some alternatives?
cowbump - Image viewer with tag based filtering
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
lab_rust_event_sourcing
iced - A cross-platform GUI library for Rust, inspired by Elm
gamma - Computational graphs with reverse automatic differentation in the GPU
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
robusta - Easy interop between Rust and Java
FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
ue4-docker - Windows and Linux containers for Unreal Engine 4
druid - A data-first Rust-native UI design toolkit.
bl3_save_edit - Borderlands 3 Save/Profile Editor for Windows/MacOS and Linux!
gtk4-rs - Rust bindings of GTK 4