Epic-Asset-Manager
A frontend to Assets purchased on Epic Games Store (by AchetaGames)
librw
A re-implementation of the RenderWare Graphics engine (by aap)
Epic-Asset-Manager | librw | |
---|---|---|
25 | 6 | |
341 | 532 | |
2.6% | - | |
0.0 | 0.0 | |
12 days ago | 3 months ago | |
Rust | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Epic-Asset-Manager
Posts with mentions or reviews of Epic-Asset-Manager.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-28.
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Unreal Engine 5.2.0 binary alongside Quixel Bridge Plugin released
I use the wonderful Epic Asset manager, available from Flathub
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Unreal Engine 5.1.0 binary alongside Quixel Bridge Plugin released
Also available through Epic Asset Manager. Required a slight fix, but is ok now. Not sure what to do with the bridge plugin though..
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Anyone actually using Unreal on Linux? Or other game engines? What do you recommend?
-There’s a flatpak called Epic Asset Manager (is also on AUR), there you can install the engine itself, you can download assets or even games from EGS (although for games I prefer heroic launcher)
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[Linux] Install Official Linux binaries with Epic Asset Manager
The recommended way of getting Epic Asset Manager is through flathub so if you want to give it a go, try that route.
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Setting up Unreal Engine 5 on your Linux Desktop or Steam Deck
Epic Asset Manager is working to use official prebuilt binary instead of using Docker image/UE source code (#201) so I hope that remove the require to link Epic account with GitHub account.
- Unreal Engine 5 on Pop!_OS
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Unreal Engine is now available to download for Linux
Are you referring to this Epic Asset Manager?
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Can We Please Get Vault Soring (Creator, Custom Groups, etc) or a Filter to Find Everything That Needs An Update or even hide stuff? So annoying
My hope is that the community maintained asset manager gets more popular, since this kind of thing shouldn't be that hard to add.
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[Guide] How to install Unity in a unsupported distro using Containers
That's all for now. I didn't test how unity works because I have no experince with Unity but hopefully this guide is helpful. Also I will write a guide soon about how to install Unreal engine without compiling from source using containers. Spoiler alert: by using Epic Asset Manager [EAM](https://github.com/AchetaGames/Epic-Asset-Manager) which is far more simpler
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How do I install Unreal Engine 5 in Mint Linux?
You can use https://github.com/AchetaGames/Epic-Asset-Manager for assets and you can try installing engine that way (not sure how well it works, i compile UE from source)
librw
Posts with mentions or reviews of librw.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-31.
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A Grand Theft Auto III Re-Implementation
This is one gem from the project, a partial reimplementation of RenderWare: https://github.com/aap/librw
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Renderware Game Engine
Found this.. don't know how complete of a reimplementation it is... https://github.com/aap/librw
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The Italian Job (2001)
For the RenderWare part, librw (RE GTA3/VC/LCS) can be used.
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Anyone actually using Unreal on Linux? Or other game engines? What do you recommend?
librw uses it too. It is a almost full re-implementation of the RenderWare engine, used to port GTA 3, GTA Vice City, and GTA Liberty City Stories to Linux, Android, FreeBSD, Mac, PlayStation 2, Nintendo Switch, and Windows. But, of course, Take2 (Rockstar Games' publisher) did not like it being better than their crappy remaster and shut down the project with a lawsuit.
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The PlayStation VITA will never die - Bully Port Homebrew | MVG
Well, the main Git for all the open-source ports, librw, got taken down, and then brought back a couple of weeks ago.
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Take-2 files DMCA Takedown notice against re3 (fully reverse engineered GTA III and VC)
The problem there is that the physics engine called Renderware is from Criterion Games and despite being kinda old is still being used and hence cannot be made open source (maybe because of EA). So, to mitigate that problem the devs before making re3 and reVC they make librw as an open source re-implementation of Renderware which is the base of all of this
What are some alternatives?
When comparing Epic-Asset-Manager and librw you can also consider the following projects:
cowbump - Image viewer with tag based filtering
UE4Launcher - The Unofficial Cross-Platform UE4 Launcher
lab_rust_event_sourcing
carnage3d - Reimplementation of Grand Theft Auto 1 [GTA1]
gamma - Computational graphs with reverse automatic differentation in the GPU
Sourcehold - Open source re-implementation of Stronghold 1
robusta - Easy interop between Rust and Java
re3
ue4-docker - Windows and Linux containers for Unreal Engine 4
OpenAWE - A reimplementation of Remedy Entertainments Alan Wake Engine, in later iterations known as the Northlight Engine
bl3_save_edit - Borderlands 3 Save/Profile Editor for Windows/MacOS and Linux!
reburn3 - An open source reimplementation of Burnout 3: Takedown
Epic-Asset-Manager vs cowbump
librw vs UE4Launcher
Epic-Asset-Manager vs lab_rust_event_sourcing
librw vs carnage3d
Epic-Asset-Manager vs gamma
librw vs Sourcehold
Epic-Asset-Manager vs robusta
librw vs re3
Epic-Asset-Manager vs ue4-docker
librw vs OpenAWE
Epic-Asset-Manager vs bl3_save_edit
librw vs reburn3