EngineFixesVR
Port of SSE Engine Fixes for Skyrim VR (by rollingrock)
openvr_fsr
Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games (by fholger)
EngineFixesVR | openvr_fsr | |
---|---|---|
42 | 330 | |
67 | 1,652 | |
- | - | |
3.4 | 0.0 | |
9 days ago | over 1 year ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EngineFixesVR
Posts with mentions or reviews of EngineFixesVR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-16.
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missing masters please help
Make sure you install VR Perk extender, Engine Fixes VR. Check our stickies for must have mods and guide compendium for stuff that fixes the issues.
- Considering upgrading to 3080 Ti
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Engine Fixes VR now has Parallax support!
Engine Fixes VR - v1.22 Parallax Support Added
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SkyUi Error Code 1
Getting SKSE straightened out is more important, but I also noticed you need these versions PapyrusUtil and ConsoleUtil. The ones you have are throwing errors. ConsoleUtilVR is unstable but the SSE version isn't doing anything so why have it? Also consider using Engine Fixes VR instead of Achievements Enabler. It has that built in with a bunch of other nice fixes.
- hitting 15fps???
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Please really need help! Error REL/Relocation.h(458)
There is a VR version here Engine Fixes VR. Hopefully that will help with your crashing
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po3_PapyrusExtender.dll Error when starting skesevr_loader
You're trying to use .dlls for flat Skyrim with VR. Won't work: memory addresses are different. You want PO3's Papyrus Extender VR. Keep the SSE version installed because it has scripts that you need that are not in the VR download. Make sure this .DLL overwrites it. Also get Engine Fixes VR. Install part one with your mod manager, extract part 2 to the Skyrim VR folder. This replaces the achievements enabler and the SSE version of engine fixes. You can get rid of those.
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Performance with 100+ mods?
Update: I’ve found some mods for VR that improves FPS. VR FPS stabilizer, from what I can gather, dynamically changes settings to keep the FPS consistent. I don’t think it’s graphics settings; rather, it changes something else in the .ini file to do this and I honestly can’t tell a difference other than the extra frames I get while playing with SoM on. The mod can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/31392 I also installed engine fixes VR which should make the game generally more stable. It should be noted that you need the 2nd part from the original SSE mod in order for it to work, and VR FPS stabilizer requires you adjust something in the .ini for that mod. Here is a link to the vr converted mod and the original SSE: https://www.nexusmods.com/skyrimspecialedition/mods/17230 https://github.com/rollingrock/EngineFixesVR With this, I haven’t had any crashing issues, although I might be speaking too soon as I haven’t been using it that long. I average around 80 FPS which is amazing all things considered. I also want to add that I did figure out the mod work in SSE without conversion if you’re using the converted SoM overhaul mod. I haven’t tried it wolf though it and I haven’t tried without converting the overhaul mod but it’s good to know that the original .esm works regardless of conversion to .esp in creation kit. I don’t know how this will effect lower spec machines but I was able to get a stable 100 FPS before the mod so it could be very devastating on say an older i5 with a GTX 1080. If you want to mod I would recommend leaving this mod out because of how buggy it is in general. It’s definitely the original code because there are invisible boundaries and a big what looks to be an ice spike that disappears when you get near it. There is a really open field in the middle of the map that feels really empty and I question to quality of the mod considering it is supposed to be done, but all I really wanted was the land mass and it feels bigger than Skyrim. I also use some other province mods and now my Skyrim is super huge which makes me feel like I can live in Skyrim. It would definitely make a killer playthough and I will probably make it into a mod pack that anyone can download because all these “improvements” to the game feel essential for a VR user. It’s almost like I’m really there since I can now visit the places everyone’s been talking about since I arrived in Helgen. I think everything could have a little more smoothing and some more interactions between the mods, but overall it feels like a genuinely crazy experience to go from high rock to morrowind as if you were actually living in Tamriel.
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Random CTDs - Really need some help (All Info inside + Logs)
You also want to use Engine Fixes: https://github.com/rollingrock/EngineFixesVR/releases
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papyrusUtil problems
If you're using engine fixes try adding it to the preloader. Just make an empty text file named papyrusutil_preload.txt in the same folder as papyrusutil.dll. It works for me and that's how I have it set up, though honestly it's been long enough that I don't remember why I did it. Your problem sounds familiar, maybe that was why. :-) Good luck!
openvr_fsr
Posts with mentions or reviews of openvr_fsr.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-16.
- So should I be using the FSR mod with steam games? Or DLSS? Do I still have to manually copy whatever files into each game's directories?
- vr performance tool
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Smearing / stuttering
I turned down the resolution in steam and now it works a little better. I tried the openvr FSR patch https://github.com/fholger/openvr_fsr but it makes the hud quite grany.
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Back at the castle for 2nd playthrough. Can't get over the beauty, in awe of just walking around. Playing wireless with VD (PCVR)
For anyone playing on PC with this mod, be sure to try out openvr_fsr for upscaling (https://github.com/fholger/openvr_fsr). Made a huge difference in framerate compared to my first playthrough.
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Performance Guide: Lesser known tips
You can download it here.
- Blurry graphics even with rtx 4090 system!
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right shoulder holster stopped working on Vrik.... any ideas what to do?
So I have a new mod installed called "Durability VR" where items can be broken or destroyed. Well the weapon on my right shoulder was broken so I could not equip even tho I could see it when I went into selfie mode via vrik. So I had to drop the broken weapon( and pick it up to add it to my inventory so I can later repair ) but I could not equip the item because it was broken . No conflicting mods at all lol . On a side note I installed https://github.com/fholger/openvr_fsr and it increased the hell out of my fps as well as the overall quality/clarity of my game .
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Finally tried out that FSR mod thats supposed to enhance clarity and performance in VR
It’s a pcvr mod that adds fsr support to most openvr games: https://github.com/fholger/openvr_fsr
I refer to this https://github.com/fholger/openvr_fsr
- Skyrim VR double vision on 5k+
What are some alternatives?
When comparing EngineFixesVR and openvr_fsr you can also consider the following projects:
SSEShaderTools - skse plugin to replace skyrim VR shaders at runtime
vrperfkit - VR Performance Toolkit
SSEShaderTools - SKSE plugin for replacing Skyrim SE shaders at launch.
Magpie - An all-purpose window upscaler for Windows 10/11.
EngineFixesVR - Port of SSE Engine Fixes for Skyrim VR
reshade - A generic post-processing injector for games and video software.
skyui-vr - SkyUI interface mod for SkyrimVR
vrperfkit - VR Performance Toolkit
skse64 - Skyrim SE Script Extender
reshade-vrtoolkit - Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.
nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support
FUS
EngineFixesVR vs SSEShaderTools
openvr_fsr vs vrperfkit
EngineFixesVR vs SSEShaderTools
openvr_fsr vs Magpie
EngineFixesVR vs EngineFixesVR
openvr_fsr vs reshade
EngineFixesVR vs skyui-vr
openvr_fsr vs vrperfkit
EngineFixesVR vs skse64
openvr_fsr vs reshade-vrtoolkit
openvr_fsr vs nomai-vr
openvr_fsr vs FUS