Performance with 100+ mods?

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  • EngineFixesVR

    Port of SSE Engine Fixes for Skyrim VR

  • Update: I’ve found some mods for VR that improves FPS. VR FPS stabilizer, from what I can gather, dynamically changes settings to keep the FPS consistent. I don’t think it’s graphics settings; rather, it changes something else in the .ini file to do this and I honestly can’t tell a difference other than the extra frames I get while playing with SoM on. The mod can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/31392 I also installed engine fixes VR which should make the game generally more stable. It should be noted that you need the 2nd part from the original SSE mod in order for it to work, and VR FPS stabilizer requires you adjust something in the .ini for that mod. Here is a link to the vr converted mod and the original SSE: https://www.nexusmods.com/skyrimspecialedition/mods/17230 https://github.com/rollingrock/EngineFixesVR With this, I haven’t had any crashing issues, although I might be speaking too soon as I haven’t been using it that long. I average around 80 FPS which is amazing all things considered. I also want to add that I did figure out the mod work in SSE without conversion if you’re using the converted SoM overhaul mod. I haven’t tried it wolf though it and I haven’t tried without converting the overhaul mod but it’s good to know that the original .esm works regardless of conversion to .esp in creation kit. I don’t know how this will effect lower spec machines but I was able to get a stable 100 FPS before the mod so it could be very devastating on say an older i5 with a GTX 1080. If you want to mod I would recommend leaving this mod out because of how buggy it is in general. It’s definitely the original code because there are invisible boundaries and a big what looks to be an ice spike that disappears when you get near it. There is a really open field in the middle of the map that feels really empty and I question to quality of the mod considering it is supposed to be done, but all I really wanted was the land mass and it feels bigger than Skyrim. I also use some other province mods and now my Skyrim is super huge which makes me feel like I can live in Skyrim. It would definitely make a killer playthough and I will probably make it into a mod pack that anyone can download because all these “improvements” to the game feel essential for a VR user. It’s almost like I’m really there since I can now visit the places everyone’s been talking about since I arrived in Helgen. I think everything could have a little more smoothing and some more interactions between the mods, but overall it feels like a genuinely crazy experience to go from high rock to morrowind as if you were actually living in Tamriel.

  • openvr_fsr

    Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games

  • Update, after installing more mods, I found some more FPS boosters. Skyrim project optimization SE makes it so that when you are inside, things that you don’t see don’t get rendered. This saves a lot of frames in the long run since tons of assets could be loaded into one room that you never even see. You can get the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/14084 The next mod isn’t really a mod per say, but rather an unofficial update to gain a feature most modern games have. Fidelity FX works on a majority of graphics cards and can seriously boost your frames. The only reason I didn’t go with DLSS is because it doesn’t exist for Skyrim (at least not yet). You have to manually go into the files of Skyrim VR and replace the openvr_api.dll with the new one that has fidelity fx integration along with the config file. You can get that here: https://github.com/fholger/openvr_fsr It also works with other openvr games in case you were wondering. I now get a stable 80 FPS and with SSW enabled in virtual desktop, I can get a pretty consistent 120 FPS. I have noticed something else though, every time I try to go to solstheim my game crashes. I think this has something to do with shadow of morrowind but I haven’t tried disabling it yet. If anyone knows of any fixes for this I’m all ears. Well I’m sure I’ll be back here 50 more mods down the line.

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