EasyButtons VS actors.unity

Compare EasyButtons vs actors.unity and see what are their differences.

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EasyButtons actors.unity
3 1
1,004 732
- -
4.7 1.9
8 months ago 10 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EasyButtons

Posts with mentions or reviews of EasyButtons. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-07.

actors.unity

Posts with mentions or reviews of actors.unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-11.

What are some alternatives?

When comparing EasyButtons and actors.unity you can also consider the following projects:

MyBox - MyBox is a set of attributes, tools and extensions for Unity

Svelto.ECS - Svelto ECS C# Entity Component System

NaughtyAttributes - Attribute Extensions for Unity

gdnative - Rust bindings for Godot 3

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

UI-Toolkit-Plus - Boilerplate Code Generation, Tabs, Reorderable Manipulator, Built-in USS Exporter

dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine

UnityNativeScripting - Unity Scripting in C++

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

hecs - A handy ECS

ecs - Elastic Common Schema