EU4ConsolePatcher
urde
EU4ConsolePatcher | urde | |
---|---|---|
7 | 31 | |
67 | 571 | |
- | 1.6% | |
2.6 | 6.1 | |
over 2 years ago | 12 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EU4ConsolePatcher
- After several painful attempts, finally I got the event of "A Wave of Curiosity"
- Why isnt Castile forming Spain?
- Can I stop the reformation by sending the pope copious amounts of gold
-
Do EU4 youtubers cheat?
You load the cheat table from someone who has done all the dirty work https://github.com/steeno/EU4ConsolePatcher
- Is this how you're meant to play the game ?
- Accidentally cancelled annexation on Castille and lost about 80 years of Diplo points.
-
Ironman console cheat
does pdx know about this console patcher? i used it and it works lmao, seems kinda game-breaking, if many people knew about this.
urde
-
A link to the Past [ Pc Port]
Metaforce for Metroid Prime is a thing that nobody ever seems to notice exists: https://axiodl.com/
-
ELI5: Why is it such a big deal if source code is leaked?
Without source code, someone would have to dig through the 1s and 0s and try to piece together how the developers put together all the algorithms and such in the first place. There are some tools to make this easier, but most of the time it's like solving a completely white jigsaw puzzle with a billion pieces. Check out the "Metaforce," discord where they're decompiling/reverse engineering Metroid Prime if you're curious what this type of project looks like.
-
Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Metroid Prime isn't quite ready, but it's getting close.
-
ELI5 Why is it so hard for modders to port games to pc
Here's a link to the github where you can set it up yourself and also has links to the discord: https://github.com/AxioDL/metaforce
-
Metroid Prime in 4K. Thardus battle. Amazing. What a game.
Or go a little further with MetaForce: https://github.com/AxioDL/metaforce/
-
[Wii]Metroid Prime controls very frustrating. Any suggestions?
Primehack (here's the downloader/auto-updater) is pretty much the definitive way to play it at the moment (at least until Metaforce goes into beta). Keyboard/mouse controls, dual stick analog controls, original Wii controls, plenty of QOL features, full HD, it's great!
-
Metroid Prime Non-JIT Engine metaforce compiles for iPad
Main page: https://axiodl.com
-
Which one do you prefer: Original NTSC Prime lore, or the revised PAL/Trilogy lore?
After playing Trilogy since it came out, I recently played through the original GCN version using Metaforce (a reverse engineering of Prime to run natively on PC) and realized IMHO that the lore was soooo much better. Ignoring entries with plotholes that had later been fixed, the way the Chozo lore was written was a lot more verbose and felt like I was really reading words written by an ancient, transcendent civilization. It was sort of abstract and seemed like the author was peering back from beyond the void to leave behind a message, while the new versions feel a bit plain.
-
Well, I know what my plans are this evening
Metaforce (formerly known as URDE)
- Metaforce - open source (MIT) Metroid Prime engine re-implementation with Linux, Mac and Windows support
What are some alternatives?
hookey - Enables all the DLCs. Like Creamapi but just for linux and a subset of Paradox games.
metroid-prime-randomizer - Metroid Prime item randomizer
Thyme - An open source re-implementation of Generals : Zero Hour written in C++.
oot - Decompilation of The Legend of Zelda: Ocarina of Time
s25client - Return To The Roots (Settlers II(R) Clone)
botw - Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
pfr - std::tuple like methods for user defined types without any macro or boilerplate code
GPU-Viewer - A front-end to glxinfo, vulkaninfo, clinfo and es2_info - Linux
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
ghidra - Ghidra is a software reverse engineering (SRE) framework
ASCII-Invader - An ASCII terminal variation of the popular Space Invader game
D3DTest - A simple DirectX 11 Hello World